monster_furniture has unused keyvalues Created 19 years ago2004-06-08 19:03:43 UTC by RabidMonkey RabidMonkey

Created 19 years ago2004-06-08 19:03:43 UTC by RabidMonkey RabidMonkey

Posted 19 years ago2004-06-08 19:03:43 UTC Post #31626
I'm using a monster_furniture and to define the body the model should use I added a body key with the number. However, it says body is an unused keyvalue for monster_furniture. In-game it appears correct, and everything works fine and compiles right. Is it necessary to fix these values, or can I leave the "error"?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-08 19:25:49 UTC Post #31644
fix it! you need to unpack the models so you can sellect the model you want to use.
Luke LukeLuke
Posted 19 years ago2004-06-08 19:29:29 UTC Post #31646
I think it can be safely ignored.
Posted 19 years ago2004-06-08 19:29:58 UTC Post #31648
safely, or deadly? BOOOOOM!
Luke LukeLuke
Posted 19 years ago2004-06-08 23:35:38 UTC Post #31663
No...
Safely.
When checking the map for problems this error will come up occasionally.
More often than not it is caused by setting something up in 3.5 and switching back to 3.4.

Make sure that the entity it is refering to is Ok, and everything works in the final map...
Pressing fix will normally reset the angles, more often than not.
Posted 19 years ago2004-06-09 19:35:41 UTC Post #31895
Mkay, thanks. And my models are unpacked, I'm using a gib model to add some tissues from the med_crategib model, and it has submodels for each item. I wrote a tutorial on 'em on VERC:

http://collective.valve-erc.com/index.php?doc=1083484325-81541000

if you're interested.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-10 04:45:12 UTC Post #31958
Cool tutorial.
I would have linked it on the front page when it was posted, but didn't know you were a TWHL member.
Always good to see our guy's scoring exposure on Collective,
Keep up the good work.

To all other members....
Bookmark this tutorial... It is a worthwhile addition to your reference library.
Posted 19 years ago2004-06-10 05:08:49 UTC Post #31966
Ah, I see the first 'submodel' are now numbered with 0 instead of 1. :)
Posted 19 years ago2004-06-14 07:21:45 UTC Post #33261
My latest map in the unfinished vault has loads of unused key value errors and when i clicked fix, it reset all the angles and pitch-yaw-rolls.
m0p m0pIllogical.
Posted 19 years ago2004-06-15 19:05:42 UTC Post #33695
Yaw/Roll is apparently nonworking in 3.5 so if you use the little compasses to adjust everything, don't. Use ctrl-m. And did it actually delete any keyvalues? Apparently, "body" is an unused keyvalue for a furniture, but it's the only way I can get it to work in-game.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-16 02:04:09 UTC Post #33738
The error is solely a Hammer editor. Unused keyvalue's that aren't recognized by the game dll, are just discarded, unused keyvalue's that are recognized will have their effects in the game, like this 'body' key. So, don't really worry about this so-called error, it's nothing serious.
Posted 19 years ago2004-06-16 13:35:44 UTC Post #33875
The error happens if the property does not match the fgd - try getting an updated version - it should work
Posted 19 years ago2004-06-16 15:44:37 UTC Post #33896
It doesn't matter whether your properties match the fgd or not. After all, it's all about whether the game code recognizes the properties. So, just discard these errors.
Posted 19 years ago2004-06-16 19:57:22 UTC Post #33961
I've got the most recent VHE 3.5 HL FGD.
RabidMonkey RabidMonkeymapmapmapfapmap
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