ZHLT Light Flags not working Created 10 years ago2014-01-02 19:16:40 UTC by McSqueaky McSqueaky

Created 10 years ago2014-01-02 19:16:40 UTC by McSqueaky McSqueaky

Posted 10 years ago2014-01-02 19:16:40 UTC Post #317342
So, I have a problem that Google cannot seem to solve. I need a pair of doors to block some light in my map. I set the ZHLT Light Flag to "Opaque (Blocks Light)," but the doors are not acting any differently. Tried other types of entities as well as other light flag options.

Using latest versions Zoner's tools and Hammer.
Posted 10 years ago2014-01-02 19:24:34 UTC Post #317343
The ZHLT light flags apply to textures with { transparency rather than brushwork itself.
Instead try putting a brush over your door textured in NULL - set it to func_detail and passable: yes.

Don't have func_detail? It comes either with Spirit or Vluzacn's tools - I forget which.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-01-02 19:49:09 UTC Post #317344
YES! That did it! It was high time I upgraded to Vluzacn's tools. Thanks for the speedy reply.
Posted 10 years ago2014-01-03 03:31:51 UTC Post #317349
I believe you can also do that with a func_illusionary.
Posted 10 years ago2014-01-03 03:33:17 UTC Post #317350
Hmm, I've never seen a func_illusionary blocking light, but you may be correct!
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-01-03 22:41:04 UTC Post #317354
Yea, just found that out recently when I read through Kasperg's goldsource mapping tips thread. Well that entities could cast shadows, and even of any color.
Posted 10 years ago2014-01-04 04:11:32 UTC Post #317355
The ZHLT light flags apply to textures with { transparency rather than brushwork itself.
Heh never knew that i, thought it affected the brushwork, that explains why the results always looked wierd when i tried to use them ;)

With all the advances in GS mapping i'm almost tempted to go back and play with some of the features, and revisit a few things...(no not really but yeah) =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-01-05 05:58:58 UTC Post #317365
The ZHLT light flags apply to textures with { transparency rather than brushwork itself.
That's generally not true. The lightflags were added to give control over the shadows cast by all brush entities, not just ones with the masked textures (the { prefix). The flags do apply to brushwork.
Posted 10 years ago2014-01-05 08:25:01 UTC Post #317369
Opadicty works with func_illusionary.
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