Mapper required for established Source S Created 10 years ago2014-02-20 23:32:54 UTC by Thinge Thinge

Created 10 years ago2014-02-20 23:32:54 UTC by Thinge Thinge

Posted 10 years ago2014-02-20 23:32:54 UTC Post #318019
Thanks for viewing! I am part of the team that develops International Online Soccer: Source (www.iosoccer.com). We are looking for an experienced mapper to join the team that would be able to produce some stadiums for us. We are approaching the end of the development process for our new release, but we have recently celebrated our 10th birthday as a mod (originally on the GoldSrc engine), so we know about longevity, and your work would be guaranteed to be in our public release in early-to-mid 2014.

We have a pitch template for you to base any stadium from, which hopefully will make your job slightly easier.

If you're interested in helping us out, we would love to hear from you! This work would be unpaid, but we hope that the guarantee that your work would get seen and used in a public release would inspire you to help us out. If you've got any questions or would like to help, contact me on thinge@iosmod.co.uk.

Thanks for reading, and I hope to hear from some of you!
Posted 10 years ago2014-02-21 01:18:47 UTC Post #318020
You're mod looks very impressive.

I gotta wonder though; what kind of mapping implications are there? For instance, stadiums that aren't flat, or have alternative arena-like qualities? All of which could bring a lot of variety to this and open up a unique mapping experience for the source community.
Rimrook RimrookSince 2003
Posted 10 years ago2014-02-21 18:42:26 UTC Post #318026
Thanks for the response!

How do you mean? In terms of the limits we impose?

In terms of the types of maps - generally we have classic arenas, but also other types:
  • smaller grounds
  • training grounds
  • 'street' maps, set in cages
  • indoor maps (so sports hall type things)
  • indoor arenas
  • beach maps
If I've misunderstood then let me know! We're open to ideas of course, though generally we'd be looking for anything like the above. The street/indoor maps are for smaller matches, with less players, typically.
Posted 10 years ago2014-02-21 19:36:44 UTC Post #318027
From what I've read on your site: You mention "various real life stadia" in it, but your first post here says you need mappers to produce some stadiums for you. Does this mean you need a mapper to replicate real life places, to reimagine them, or to straight up make up new places?

And the most important part, do you have photographer models to put behind the goals that can be knocked over if hit with the ball? :P
Posted 10 years ago2014-02-21 22:21:13 UTC Post #318029
That was a bit of a blurb I wrote for previous versions, which I should probably update. Either is good really! I wouldn't want to limit creativity by any means. I'd say it's a case of either replicating a real life stadium, or creating a fictional one - would prefer no in between.

We don't at the moment, but it's a good shout! Currently lacking things to knock over with the ball it has to be said..
Posted 10 years ago2014-02-22 23:53:58 UTC Post #318074
Make sure every single 'pro photographer' in the crowd has an ridiculously oversized Canon EOS somethingD digital camera with a massive 120000000mm f/ridiculous white lens that makes film camera shutter sounds every time a picture is taken.
I might be able to contribute some lowpoly props myself actually. I'll get back to you on it.
Crollo CrolloTrollo
Posted 10 years ago2014-02-23 06:00:38 UTC Post #318082
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