The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_undergroundlab
by
The Mad Carrot
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Changing Body/animation with Cycler
Created
21 years ago
2003-10-24 04:48:36 UTC
by
Cpl.1nsane
Forums
HL Engine Discussion
View Thread
Created
21 years ago
2003-10-24 04:48:36 UTC
by
Cpl.1nsane
Cpl.1nsane
Posted
21 years ago
2003-10-24 04:48:36 UTC
Post #3133
Any one know how to change the Body/Animation of a model using Cycler.. or if not what would be better to use?
Cpl.1nsane
Old Lurker
Jobabob
Posted
21 years ago
2003-10-24 04:54:34 UTC
Post #3135
shoot it
Jobabob
Seventh-Monkey
Posted
21 years ago
2003-10-24 07:06:17 UTC
Post #3144
he's serious, y'know
Seventh-Monkey
Pretty nifty
Vassy
Posted
21 years ago
2003-10-24 11:37:22 UTC
Post #3162
But cyclers are non solid! I used a cycler to get the image of an apache on a helipad in GE. It's not actually solid!
Vassy
Vassy
Posted
21 years ago
2003-10-24 11:38:05 UTC
Post #3163
Just remembered! They're right, you do shoot it! I wonder if a crowbar would work though...turret? func_tank???
Vassy
Cpl.1nsane
Posted
21 years ago
2003-10-24 14:09:04 UTC
Post #3170
Cpl.1nsane
Old Lurker
Jobabob
Posted
21 years ago
2003-10-24 16:47:41 UTC
Post #3181
thats a cycler_sprite vassy
Jobabob
Cpl.1nsane
Posted
21 years ago
2003-10-25 14:23:11 UTC
Post #3260
Well no one is that helpful
too late now Cmpilied my compo map
Cpl.1nsane
Old Lurker
You must be logged in to post a response.