Changing Body/animation with Cycler Created 20 years ago2003-10-24 04:48:36 UTC by Cpl.1nsane Cpl.1nsane

Created 20 years ago2003-10-24 04:48:36 UTC by Cpl.1nsane Cpl.1nsane

Posted 20 years ago2003-10-24 04:48:36 UTC Post #3133
Any one know how to change the Body/Animation of a model using Cycler.. or if not what would be better to use? :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-24 04:54:34 UTC Post #3135
shoot it :D
Posted 20 years ago2003-10-24 07:06:17 UTC Post #3144
he's serious, y'know :lol:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 11:37:22 UTC Post #3162
But cyclers are non solid! I used a cycler to get the image of an apache on a helipad in GE. It's not actually solid!
Posted 20 years ago2003-10-24 11:38:05 UTC Post #3163
Just remembered! They're right, you do shoot it! I wonder if a crowbar would work though...turret? func_tank???
Posted 20 years ago2003-10-24 14:09:04 UTC Post #3170
:nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-24 16:47:41 UTC Post #3181
thats a cycler_sprite vassy
Posted 20 years ago2003-10-25 14:23:11 UTC Post #3260
Well no one is that helpful :) too late now Cmpilied my compo map :) :nuts: :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
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