Rooms: Source - Rooms II Created 10 years ago2014-04-17 06:56:01 UTC by Captain Terror Captain Terror

Created 10 years ago2014-04-17 06:56:01 UTC by Captain Terror Captain Terror

Posted 9 years ago2014-05-01 00:30:08 UTC Post #319089
Source > Goldsource :)
Getting it now?
Good work mix, Can't wait to futz with it in person!!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-05-01 11:43:30 UTC Post #319106
Generally speaking, how difficult is it to port a map from GoldSrc to Source?

I ask because I have put roughly eight to twelve hours of work into my entry and have just now realised that I had been working with GoldSrc.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-05-01 22:33:49 UTC Post #319129
Not hard at all TJB!

Converting GS maps to Hammer 4
If you didn't already know, you can open .rmf in Hammer 4, and simply 'save as' vmf.(You can also do this in Sledge) ;)

Hammer 4 even has legacy entity support, but DON'T use them--they may adversely affect your map. Instead, change func_walls to func_detail, and illusionarys to func_brush with solidity to 'never'.

Note
Func_brush can be used for many things, but try to use them sparingly, as too many can cause problems in your map.

Note
ALWAYS func_detail non-VVISblocking brushes in your map, and most compiles should only last 5-10 minutes.

If you want your GS textures, export using Wally or rip them by decompiling a wadincluded bsp. Then, convert them with VTFedit, and use 'replace' feature in the texture browser to apply the new materials.

Note
GS textures are scaled to 1.00, and in Source, the default scale is .25

Note
Transparent materials, i.e., a grate or railing textures don't block VVIS nor seal your level, even if they are world brushes, e.g. place a toolsskybox brush behind a window, to seal the world.

Tool textures
Replace 'null' with tools/toolsnodraw, 'sky' with toolsskybox, 'clip' with toolsplayerclip, etc. All the new tools materials will show up in the browser if you type 'tools' in the search box.

If you have any questions, feel free to post them in here and/or pm/steam :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-01 22:33:59 UTC Post #319130
Aye. all good points capt.
I'll chime in as well. I know a thing or 2 about source ;)
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-05-01 23:21:50 UTC Post #319132
Before I port it to Source, here is a screenshot of the in-Sledge view of the centrepoint of the 'room', which for the purposes of the screenshot I have separated from the rest of the map.
User posted image
I am doing a half-timbered house, as that is an architectural style I have always admired.
I feel it still counts as a 'room', as while I am making the inside of the house for the sake of completeness, the main focus of the map will be the outside and yard area.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-05-01 23:25:41 UTC Post #319133
That looks awesome TJB, I love tudor architecture! =P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-01 23:32:51 UTC Post #319134
It shur is a sexy style.
I kind of want to build a tiny cottage somewhere on the property in the style because it seems to be fairly simple, but I think mapping it is a lot more realistic.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-05-02 00:05:21 UTC Post #319136
That really makes me want to get back to work on mine. (no screenies yet, unfortunately)
My kingdom for a desk and a chair...
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2014-05-03 04:50:34 UTC Post #319165
So many ideas for this; I may also refit one of my original Rooms:S maps.. Decisions decisions :P

My map is definitely gonna have some combat, interactivity, and/or puzzles this time around, and is probably going to turn into a bit of a tribute map to twhl members, past and present.

Note
Gameplay is not required for your room, though it IS absolutely encouraged! :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-03 10:43:55 UTC Post #319166
Can the map troll one's mind? xD
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 9 years ago2014-05-03 12:00:49 UTC Post #319167
Take me off the list, im a crappy mapper.
rufee rufeeSledge fanboy
Posted 9 years ago2014-05-03 13:18:01 UTC Post #319169
Horrendous attitude rufee! Don't be like that.

When I first joined TWHL my name was "Mr. Good Map". This was, hilariously, not the case. But I was shit and still contributed to the community.

You're making yourself the opposite of this case and instead of being stupidly arrogant about your work like 8 year old me, you're putting yourself down when you really, really shouldn't be!

Everyone here would love to see a contribution from you rufee, even if you don't think what you have will be up to par - because whatever you make will be!
Instant Mix Instant MixTitle commitment issues
Posted 9 years ago2014-05-03 17:38:39 UTC Post #319171
Holy shit. I had no idea you were Mr.Good Map...

@rufee. Listen to Mr.Good Map. He speaks the truth.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2014-05-03 18:33:04 UTC Post #319175
Ok i will try another idea i have which is far simpler.
I really hate that lack of skill and patience locks me out of making what i picture in my head.
rufee rufeeSledge fanboy
Posted 9 years ago2014-05-03 20:18:19 UTC Post #319178
The curse of the mapper.
Feeling you don't have enough skill to make use of your inspiration eventually turns into feeling you don't have enough inspiration to make use of your skills.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-05-03 22:44:06 UTC Post #319182
I really hate that lack of skill and patience locks me out of making what i picture in my head
Ditto!

Patience is my worst enemy. Sometimes you just need to put in the time to fully realize your idea, and sometimes it's simply scaling the vision down to a more workable challenge, that makes the magic happen ;)

Sometimes you know exactly what you need to do to pull something off, but simply lack the will.. If it's not one thing, it's another..

Sometimes a project should not continue past the planning phase, because of an obvious flaw or conflict you discover.. Start with a bunch of variations of your original idea, and then move forward with only the most promising ones.

Mr. Good Map is correct! we are all here for you for questions and/or to brainstorm ideas :)

Ghost129er
Yes sir, your room can be anything including troll :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-03 23:03:03 UTC Post #319183
Feeling you don't have enough skill to make use of your inspiration eventually turns into feeling you don't have enough inspiration to make use of your skills.
Holy crud, that so true it hurts.
Crypt Crypt120% sorry!
Posted 9 years ago2014-05-03 23:31:07 UTC Post #319184
^ Indeed!

Why is that though? Why do new mappers have so much energy, and where does it go when we finally start to figure out what we are doing?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-03 23:37:02 UTC Post #319185
My energy comes and goes. It reflects my lifestyle though.

The more I exercise my body and mind the more energy I have.

My attention has been divided though as I spend most of my free time designing things to build and make rather than maps to play.

I think school wore on me as well as it taught me to procrastinate my time away.
Posted 9 years ago2014-05-04 01:53:17 UTC Post #319187
Possibly interesting fact. My interest in level design dwindled when I worked in web design full time. It would take months for me to get inspired to map for about an hour.

Now, I'm managing support, meaning I do a lot of problem solving and much less design work and I can now quite happily map for 6 hours straight.

It's scary how much your creativity is affected by trivial day to day shit.

Back on topic

Some good looking stuff popping up in here guys. :D
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2014-05-04 10:12:48 UTC Post #319188
can i make the room in Blender 3D? It will be outside the competition... just for fun, my map won't be judged
Posted 9 years ago2014-05-04 10:26:12 UTC Post #319189
Sure ;)

Also no reason why it shouldn't be judged. Depending on what the model is, you could build a little presentation room for it, or i could help you with that if you aren't a source mapper ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-04 11:11:27 UTC Post #319190
Yep Urby, I am the almighty shitposter "Mr. Good Map". Looked back on some top quality posts back in the day.
User posted image
9 year old me had a way with the ladies.

Back on topic, HL2 and hammer is being a massive bitch.
User posted image
In the game I am only triggering 4 env_lasers, however in game this causes the middle lasers to turn on and point at some random position, and it's really pissing me off. I've no idea why it's doing this as there is certainly no I/O problems.
Instant Mix Instant MixTitle commitment issues
Posted 9 years ago2014-05-04 11:35:06 UTC Post #319192
If it's not an I/O problem, possibly there is something parented that's being fussy?(If yes, try parenting it a different way) If you can't sort it, post/pm the vmf and I'd be happy to troubleshoot it
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-04 11:45:37 UTC Post #319194
I've tried making one set of env_lasers and another of env_beams. They're all parented to the central func_rotating ( but other things have behaved incredibly odd when parented to a func_rotating ).
If I parented it to a train or something that went around a circular path, I would, but because it's not exactly circular at some point the lasers would go out of sync.
Instant Mix Instant MixTitle commitment issues
Posted 9 years ago2014-05-04 12:12:49 UTC Post #319196
Try adding a orgin brush to the func_rotating(I know it's not needed, sometimes it helps fsr).

Source entities are pretty flexible, if not a little buggy. (If something doesn't work one way, try another) TopHattWaffle has some great entity tutorials, i would definitely recommend his channel for some unconventional examples/ideas ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-04 13:10:51 UTC Post #319197
Try adding a origin brush to the func_rotating(I know it's not needed, sometimes it helps fsr).

Source entities are pretty flexible, if not a little buggy. (If something doesn't work one way, try another) TopHattWaffle has some great entity tutorials, i would definitely recommend his channel for some unconventional examples/ideas ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-04 15:08:26 UTC Post #319204
parenting works all the time for me. make sure your beam connections are correct
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-05-04 21:56:05 UTC Post #319218
Inside of a carriage. I might have to do something about the colour of the lace hangings.
User posted image
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-05-12 14:33:10 UTC Post #319384
User posted image
Trying to work out how I'm going to texture this bitch. Lightmap errors are slowly driving me insane.
Strider StriderTuned to a dead channel.
Posted 9 years ago2014-05-12 14:55:01 UTC Post #319385
O_O
User posted image
Posted 9 years ago2014-05-12 16:11:08 UTC Post #319386
I sometimes forget that Strideh is basically a god when it comes to Source mapping because he releases content so rarely. Good grief that's beautiful.
Archie ArchieGoodbye Moonmen
Posted 9 years ago2014-05-12 21:09:12 UTC Post #319394
I'm picking up an Escher feel.
Jessie JessieTrans Rights <3
Posted 9 years ago2014-05-12 21:17:09 UTC Post #319396
It's not just you.

Probably Escher himself would too.

And doodle's stuff looks real good too.
Posted 9 years ago2014-05-13 12:31:57 UTC Post #319408
^

So much awesome WIPs, i has sit down :P

I seem to remember some amazings preview pics of Strideh's work from the original Rooms:S thread; Strider is most definitely a wizard :o

How is everyone else doing with their rooms? Mine exists only in my head for now, probably won't get fleshed out until after the CEVO contest
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-13 13:14:09 UTC Post #319409
Urby to Strider - 2009
Sweet holy fuck thats beautiful.
Urby to Strider - 2014
Sweet holy fuck that's beautiful.
To sum up, in the last 5 years I got me some punctuation.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2014-05-13 16:45:21 UTC Post #319412
Got a small corridor going for now.
rufee rufeeSledge fanboy
Posted 9 years ago2014-05-13 18:00:10 UTC Post #319413
When I see Strider's room, all I can think is:

"Goin' up the stairs
And goin' down the stairs
Goin' up the stairs
And goin' down the stairs
And goin' up the sideways stairs"
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 9 years ago2014-05-13 23:39:17 UTC Post #319414
It appears that the door arches are walled off. I don't know if any of that is accessible.

Textures could be smooth stone, good trims along some stuff, bricks maybe, idk.
Rimrook RimrookSince 2003
Posted 9 years ago2014-05-14 02:45:44 UTC Post #319415
I have 1 brush with a dirt texture.
Posted 9 years ago2014-05-14 04:20:47 UTC Post #319418
More than I have...
Crypt Crypt120% sorry!
Posted 9 years ago2014-05-14 09:20:26 UTC Post #319423
Strider is most definitely a wizard
A wizard should be able to finish something, all my mapping endeavours end in disaster! So Rincewind, maybe.
because he releases content so rarely
See: Never :<
It appears that the door arches are walled off. I don't know if any of that is accessible.

Textures could be smooth stone, good trims along some stuff, bricks maybe, idk.
Yeah I'm thinking large stones that are chipped and weathered away at the corners. You will be able to use those doorways as portals to get around.

Made some soul-like pickups you have to go around grabbing to unlock barriers.
User posted image
Animated (1.6 megs)
Strider StriderTuned to a dead channel.
Posted 9 years ago2014-05-14 12:52:14 UTC Post #319424
How is everyone else doing with their rooms?
After getting some neat stuff in, I promptly got busy doing other stuff and it fell by the wayside.

However, one of my first thoughts this morning was "I should work on Rooms!"
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2014-05-14 12:55:40 UTC Post #319425
So Rincewind, maybe.
Probably lolled a little louder than I should have at that...

That's a lovely little sprite as well.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2014-05-14 19:05:41 UTC Post #319430
Strider you should enter the CEVO competiton and profit... Your skills are scary :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-15 07:08:32 UTC Post #319433
If this lasts for the whole summer... I might come with something interesting.
I need a lot of time to materialize in a map my stunningly stupid ideas. That said, I am not announcing my participation. If I have something, I will post screenshots.
Striker StrikerI forgot to check the oil pressure
Posted 9 years ago2014-05-15 23:58:17 UTC Post #319441
If this lasts for the whole summer... I might actually be able to finish something!
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2014-05-16 01:20:22 UTC Post #319442
map my stunningly stupid ideas
^
The crazier the better :)

And guys this is not meant to be a difficult competiton, but a fun project(I consider this a COOP firstly, and a compo second)

No reason to go overboard! :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-05-26 13:35:29 UTC Post #319562
A nebulous-y skybox thingy-whatsit for my map. It swirls around slowly and everything.
User posted image
Strider StriderTuned to a dead channel.
Posted 9 years ago2014-05-26 14:19:46 UTC Post #319564
That is absolutely gorgeous!

I have 3-4 ideas for my room i'm still jostling around... gonna pick one and flesh it out soon as the CEVO contest is finished ;)

How is everyone else coming along?
Captain Terror Captain Terrorwhen a man loves a woman
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