Hi guys my first post here, I want to present to you my work portfolio over my bhop maps that was implemented onto Counter-Strike until recently I have decided to transfer my bhop maps onto Half-Life and I want to showcase to you the possibilities of what bhopping maps means to the people in the Half-Life community.
I hear that a lot of people are vocal about the standards of Half-Life bhopping so I have made a suggestion about implementing a standard that people will be happy to follow. Here are my suggestions.
Bhop Settings
Playable on 100fps
sv_airaccelerate 100
sv_maxspeed 10000
sv_gravity 800
sv_accelerate 10
Binding mouse wheels to jump is fine it doesn't matter if it is up or down as long as it is a manual bind.
Nothing in my statements will be complete without maps, speaking about it I have recently posted a number of playable maps that were designed for Half-Life bhopping.
Map Downloads - http://hl.gamebanana.com/maps/cats/8413
You were wondering, how would people play bhop maps, people with bhop skills would like to test their capabilities online to showcase their ability to bhop and also we can encourage competitions at a later point in time where bhop is encouraged in Half-Life.
Post you thoughts about the idea of a bhop proposal if people enjoy the idea or not. Any changes you like to add that was not mentioned in this post I welcome all suggestions.