Lol Tremplar. My first name is Brett and I'm an engineer!
Also, Holy map scale batman!
Created 17 years ago2007-12-16 00:58:58 UTC by doodle
@Alberto You still will have to fix the smoothing though on that model. It looks a bit odd.It's just a simple render from kHED. It looks a lot different in-game.
khed does source stuff pretty simply, right?Nope. kHED doesn't export a Source model nor materials. You could just make the model, then you need something like XSI to compile it.
forget about doing anything fancy with khed, at least from my experience.Agreed. kHED actually have a limit on tri/polycount and vertices (something around 3000 tris and vertices max). And you can't add animations to a model. You need Milkshape 3D for that (or any other program). I recommend to use kHED just for GoldSource non-animated models (e.g.: static prop models). But it's a nice program to getting started, that's for sure.
Alberto: KHED looks really cool and easy to use, thanks for sharing!Yeah indeed. You're welcome homie.