I'm trying to make a "base" mod so I can use it as a base for my other mods, rather than constantly making all those directories and things;
but whenever I try to make it for Steam's Half-Life, it never loads my maps or splash screen or anything. It's deceiving too, because in my games library the mod DOES show, but simply loads normal Half-Life! My liblist.gam file in my mod directory says this:
(EDIT)
game "My Mod"
startmap "train1"
trainmap "train1"
type "Single"
version "1"
hlversion "1122"
type "Single"
mpentity "info_player_deathmatch"
cldll "0"
gamedll "hl.dll"
I have the map in steamapps/Half-Life/valve/maps and I have it in steamapps/half-life/Mod Base/maps too. To load the map you actually have to type in "map train1" in the console, because when I open up my mod and start "new game" or "training room" it simply chooses Half-Life's default maps, not mine.
However, I have several Half-Life mods (not mine) which work absolutely fine- such as Azure Sheep, Big Scientists, and BlackOPS.
Any ideas on why? Also, my Half-Life runs on the WON file system- there's no .pak files. But it also appears to work WITH .pak files, as Azure Sheep and POV use a .pak file. I've tried my mod with and without a .pak file for my maps, but it still won't work.
Any help or tips would be awesome. Thanks!
- Rolling Barrel