Post your screenshots! WIP thread Created 17 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 17 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 10 years ago2014-10-12 23:48:47 UTC Post #322040
Kachito is my new savior. Snow.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 10 years ago2014-10-15 02:13:51 UTC Post #322051
Unreal 4 Stuff:

All content made by me except for model and floor textures. All sprite textures are procedurally generated in the Unreal Development Tools. Models were made in 3DS max and DIRECTLY IMPORTED into Unreal. I didn't even UV map them, just modified the smoothing groups and saved them off.

It's based off a crappy 3rd-party Sega Genesis game that came built into the system with 40 games on it. It's called CANNON and it's pretty much just 2 tanks shooting at each other. It's a 2 player game with wind that changes on each round.

The novelty of the Sega Genesis version was the impossibly tiny hitbox per each tank; so much so that I thought the game was broken and didn't register hits. It makes for an epic drinking game - drink if you miss, drink if you're hit, finish if you're dead.
I'm just recreating it because it's truly been an amazing learning experience for these tools. I might try to add AI later on as well.

Basic Level Layout Tank Body, Cannon, Camera, Light, Fog..
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Level Code (Blueprint) I know you can't read it all, but you can probably make out the comments.
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Camera View and Basic HUD Display
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Shot and Effects 20% of the particles emit light, and each one is physically simulated. The cannon ball has a smoke trail.
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Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-15 15:21:50 UTC Post #322054
That... what?
Rimrook RimrookSince 2003
Posted 10 years ago2014-10-15 16:14:13 UTC Post #322055
Tremplers screen shot = sex.
Stojke StojkeUnreal
Posted 10 years ago2014-10-15 16:16:51 UTC Post #322056
@ Stojke - Absolutely :)
@ Rimrook - Confused?
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-15 18:26:00 UTC Post #322057
Can you really code Unreal 4 stuff by stringing a few things together? That's not far from what I've already been doing for SMJ stuff.
Rimrook RimrookSince 2003
Posted 10 years ago2014-10-15 18:27:30 UTC Post #322058
Cue everyone but me moving to Unreal
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2014-10-15 18:55:15 UTC Post #322059
not moving
rufee rufeeSledge fanboy
Posted 10 years ago2014-10-15 18:57:27 UTC Post #322060
I plan on trying it out as soon as I have money. Maybe move, maybe not.
Crypt Crypt120% sorry!
Posted 10 years ago2014-10-15 19:04:26 UTC Post #322061
Can you really code Unreal 4 stuff by stringing a few things together? That's not far from what I've already been doing for SMJ stuff.
Yes. :walter: :hammer: The code pieces are called Blueprints. And it's very much like stencyl.
I think i heard somewhere that Blueprints run about 5x slower than C++ code, but for prototyping and basic games, that's perfectly fine.

IF you look at the top left corner of the code, in the "Spawn Dummy Balls" comment section. Those spawn actors at locations when a key is pressed. So the keypress calls the "spawn actor at location" function, and then you send it location and actor information.
Pretty much you just drag a line from a command and type out what you want to do. It's so quick to play around and proto a game.

Unreal is a $20 licence though. I subscribed for monthly updates. So that is a negative.

On the other hand, you can just press a button that automatically packages your game into Android and Windows and HTML 5 formats.

The editor supports simultaneous Server and Client simulations so you can test multiplayer features on a single machine.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-21 21:59:51 UTC Post #322114
Not my best texturing but the tank will be 512-1024units away from a player so its good enough :D
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Edit oh god i just realised how i named my files :|
Posted 10 years ago2014-10-21 23:39:47 UTC Post #322115
Just one of those days, I guess.

Looks pretty good.
Jessie JessieTrans Rights <3
Posted 10 years ago2014-10-22 01:17:40 UTC Post #322116
Yeah man pretty slick Tank Destroyer!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-10-26 20:16:25 UTC Post #322144
I feel like im spamming here with my screenshots but here's some small progress

Tunnel
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Above tunnel :D
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A better look at the top 
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And the tank which isn't really all that great textured but it's gonna be seen from far away 
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Also here's the 2d grid image
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Posted 10 years ago2014-10-26 21:04:41 UTC Post #322145
No one can spam screenshots. The internet is coocoo for screenshots.
Rimrook RimrookSince 2003
Posted 10 years ago2014-10-27 00:40:53 UTC Post #322146
Your spam is good spam; keep that pornography coming ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-10-27 02:28:20 UTC Post #322147
Nice! Good work!
Posted 10 years ago2014-10-27 14:53:05 UTC Post #322150
Spam dem screenies, son! Maybe more color variation for that tunnel ceiling texture?
Posted 10 years ago2014-10-31 18:05:31 UTC Post #322191
Been working on a spaceship map.
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Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-11-01 04:16:28 UTC Post #322194
It looks good but to be perfectly honest, I get the feeling that the only spaceship-y thing about it is stars outside the windows. As for everything else, it could be any building anywhere.
Posted 10 years ago2014-11-01 11:09:59 UTC Post #322200
That tile floor and flat walls is giving me X-COM: UFO Defence, no doubt about it.

Otherwise I'll go with Disco. It does look good. Just lacks a little context.

EDIT: Hey, that's an idea; take that map and make it into a disco and I'd pay for that shit.
Jessie JessieTrans Rights <3
Posted 10 years ago2014-11-17 08:03:42 UTC Post #322202
Different compile modes and texlights appearance in VHLT V33

Fast Compile
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Normal Compile
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Final Compile
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[More images]
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-11-18 00:13:03 UTC Post #322343
More wip stuff :P
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The Museum of Revolution :)
Still need to make the buttom doors round and over-all change the doors i guess
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Posted 10 years ago2014-12-13 17:01:14 UTC Post #322764
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Heavy WIP. Hopefully It'll turn out well.
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2014-12-13 22:49:26 UTC Post #322765
We're doing WIPs again? Ok wynaut.

I did this http://www.stencyl.com/game/play/28999

Then upgraded it to this http://www.stencyl.com/game/play/29121

EDIT: Then upgrade that to this http://www.stencyl.com/game/play/29129

and I still yet have one more better version. It's so good, I'm not letting anyone see it until you see it in SMJ.
Rimrook RimrookSince 2003
Posted 10 years ago2014-12-14 14:15:14 UTC Post #322777
Lovely cheeky metroid engine there rim, and holy shit lajron that looks beautiful.
Instant Mix Instant MixTitle commitment issues
Posted 10 years ago2014-12-14 15:14:59 UTC Post #322778
The "organic map systems" (like, not just those ones, I mean in general) drive my little OCD mind fucking insane.
Jessie JessieTrans Rights <3
Posted 10 years ago2014-12-14 20:15:32 UTC Post #322779
You guys have too much time.

Jokes, some fantastic WIPs here. c: Great looking things, keep 'em rolling, and I'll keep lurking!

What ever you guys do, DON'T TAKE THE IB (International Baccalaureate) program...
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 10 years ago2014-12-15 00:24:08 UTC Post #322783
The "organic map systems" (like, not just those ones, I mean in general) drive my little OCD mind fucking insane.
Me too, Lyssa as well, and some of the guys from the Stencyl IRC.

I have a better version that doesn't tickle the OCD as much and is far more practical. Just have to wait until after SMJ Demo 2 comes out.
Rimrook RimrookSince 2003
Posted 10 years ago2014-12-16 03:34:15 UTC Post #322796
Workin' on a little HL2: EP2 project.
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Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-12-16 04:49:24 UTC Post #322797
Structurally making sense is not compulsory (see: Xen) but if you ask me, the rafters in that last screenshot are TINY. Same in the garage: Needs bigger beams or more columns.
Posted 10 years ago2014-12-19 02:12:19 UTC Post #322837
I've got a few heavy WIPs.
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adjusted your tags to img - mod
Crypt Crypt120% sorry!
Posted 10 years ago2014-12-19 23:29:56 UTC Post #322839
Wait crypt, I've seen that stuff on FP, you a member there too?
Instant Mix Instant MixTitle commitment issues
Posted 10 years ago2014-12-20 02:20:58 UTC Post #322840
Yeah, but I don't visit it nearly as much as TWHL.
Crypt Crypt120% sorry!
Posted 10 years ago2014-12-22 08:45:16 UTC Post #322916
One of ceiling textures looks a bit too bumpy at two first screenshots.
Posted 9 years ago2014-12-25 02:03:35 UTC Post #322993
Posted 9 years ago2014-12-25 10:32:44 UTC Post #322998
That's looking mighty fine Lajron!
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2014-12-25 11:32:14 UTC Post #322999
I'd say it's a piece of mapping art.
Striker StrikerI forgot to check the oil pressure
Posted 9 years ago2014-12-25 19:48:18 UTC Post #323001
Lajron, I honestly think that what you're making has a good chance of getting put into the next operation!
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-12-26 02:08:22 UTC Post #323002
Over 24K 25,000 views on that album, looking great Lajron! :o :o :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-12-26 16:26:10 UTC Post #323006
Lajron going pro???
Okay I start CS:GO Mapping next month its enough.
So all take cover for some Upcoming Next Gen Sex.
Posted 9 years ago2014-12-26 20:28:32 UTC Post #323008
@CT the album was on the front page of csgo reddit.

@Trempler i'm still waiting for you to switch to source engine so we can do something together :P
Posted 9 years ago2014-12-27 01:07:44 UTC Post #323009
I don't keep up with anything. I'd rather be good at a small range of things than mediocre in a vast amount of things.

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Rimrook RimrookSince 2003
Posted 9 years ago2014-12-27 13:33:00 UTC Post #323011
Mapping prodigy LAJRON vs. the unconventional genius of TREMPLER, in a no-holds-barred cage match. WHO WILL EMERGE VICTORIOUS? :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-12-27 23:35:19 UTC Post #323012
Eh, I'm not into this kind of thing. Turn it over, the new season of Invert-X is on.

EDIT: It's TWHLevision!
Jessie JessieTrans Rights <3
Posted 9 years ago2015-01-07 18:36:30 UTC Post #323146
Ha!
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-01-07 19:55:15 UTC Post #323147
More screenies!
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Posted 9 years ago2015-01-09 00:07:59 UTC Post #323160
That's looking fairly sexy Lajron.

Some experimentation with texture 'blending' in GoldSrc:
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It needs 14 separate textures, and it looks like the terrain in Age of Empires, but I think it actually looks alright. The amount of splitting needed to make it shouldn't really matter too much, as terrain will likely be split more than that anyway into tetrahedrons.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2015-01-09 00:47:04 UTC Post #323161
^ I bet that's an interesting exercise TJB. Plaese distill your knowledge you take into a nice tutorial for us maybe :)

Lajron
Looking good as always m8. I admire your patience how methodical you are at doing everything just right ;p
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-01-09 03:19:09 UTC Post #323162
I don't doubt it's more flexible than what's normal in GS, but I imagine it grows exponentially with the number of textures you want to use. So it can be a lot of work.
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