grass from de_aztec Created 9 years ago2015-01-02 20:58:40 UTC by Kaner Kaner

Created 9 years ago2015-01-02 20:58:40 UTC by Kaner Kaner

Posted 9 years ago2015-01-02 20:58:40 UTC Post #323071
Hello people,

I've just noticed about the grass in the river of the "de_aztec" that they gradually disappear if you get away from them and appear gradually if you approach to them again.

What kind of entity are they? and which model? I tried to decompile with winbspc to see it but no success, cause I found nothing in the river in the *.map file.
Posted 9 years ago2015-01-02 21:13:23 UTC Post #323073
Might be related to hint brushes.
Posted 9 years ago2015-01-02 21:23:34 UTC Post #323075
Posted 9 years ago2015-01-02 21:42:49 UTC Post #323077
In that case, no idea really. Better let someone more knowledged answer that.
Posted 9 years ago2015-01-02 21:59:16 UTC Post #323078
Hologram maybe? (one of them has fade)
Stojke StojkeUnreal
Posted 9 years ago2015-01-02 22:41:08 UTC Post #323079
funny ive been wondering about this too recently, this is probably something generated for specific textures by some code in the dll blabla prolly
Posted 9 years ago2015-01-02 22:46:14 UTC Post #323080
Iirc, the grass is embedded into that texture. I remember using it on a map a while ago and it popped everywhere, without adding any entities. I do not know how/why it's rendered only at a certain distance.
Posted 9 years ago2015-01-02 22:47:19 UTC Post #323081
Could it be related to mipmaps? Perhaps after a certain size they're all just transparent. Although I don't think that would do much for performance.
Posted 9 years ago2015-01-02 23:19:28 UTC Post #323083
I guess that would make the most sense. Probably something related to OP video drivers rather than a feature for Hammer Editor/Source.
Posted 9 years ago2015-01-03 01:13:27 UTC Post #323086
Does anyone have the RMF/MAP of de_aztec to see it and ensure what's happening?

EDITED***

I googled it: http://forum.17buddies.net/index.php?act=attach&type=post&id=1899

the f*** river is empty o_O
Posted 9 years ago2015-01-03 05:40:05 UTC Post #323088
as i said its something new in cs game dll, theres no such effect by default in hl, but source for cs is not released
Posted 9 years ago2015-01-03 18:18:35 UTC Post #323095
Looking at the map with a viewer there are lot of env_sprites with ikgrass sprite. So its probably a sprite with hologram render (or whats the disappearing one called).

I made a similar thing in one of my unreleased maps with a func_rotating that disappears after a certain distance using hologram + distort.
Stojke StojkeUnreal
Posted 9 years ago2015-01-04 04:30:48 UTC Post #323096
So, after have analyzed closely the maps de_airstrip and de_aztec I can ensure, as some of you said before, the engine renders automatically random models of grass on the textures pi_ground, pi_groundt and pi_groundw, originally located in de_piranesi.wad.

Furthermore, if you want to get the automatic grass rendering on your own texture, just set the name of the texture to pi_ground, pi_groundt or pi_groundw.
Posted 9 years ago2015-01-04 06:00:14 UTC Post #323109
What an oddly specific hack.
Posted 9 years ago2015-01-04 06:37:08 UTC Post #323110
There has to be more controllable use of this feature. What about other "models"?
Jessie JessieTrans Rights <3
Posted 9 years ago2015-01-04 21:32:54 UTC Post #323120
Or textures.
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