Half-Life elements: unused sounds Created 9 years ago2015-03-01 21:26:59 UTC by MMProductions MMProductions

Created 9 years ago2015-03-01 21:26:59 UTC by MMProductions MMProductions

Posted 9 years ago2015-03-01 21:26:59 UTC Post #324491
Hello, everyone. I'm creating an another topic here.

I'll talk about something peculiar. No, it won't be about HL modding. I'll talk more about HL modding on next topics I'll do.

I would like to talk something about HL engine. I discovered something peculiar and curious thing a long time ago.

I was checking HL files (Steam version), and I discovered some HL sound files, most of them are used, some of them are not used in retail version of HL.

Some of them were from the Black Mesa Announcement System, most known as VOX (eg. that obscure voice that says "Access Denied", and something similar).

All of them on "vox" folder, obviously. And I saw some files on "plats" folder, maybe its name suggests that is from "plataforms" (eg. elevators or doors, I think).

And some of these sounds from "plats" folder are used, some not. But one of them has draw attention of me. The file is "elevmove1.wav". It can be heard on this video of the intro of Blue Shift at 1:10 minutes:

https://www.youtube.com/watch?v=K5iVSz_1yss

As you can see, at this part, the train stops and the rail moves, and the supposed unused sound play. I already played HL1 several times and I didn't saw this sound anywhere!
MMProductions MMProductionsMapping project productions by MM
Posted 9 years ago2015-03-02 04:06:41 UTC Post #324497
There's a fair bit of unused content in the Half-Life files, if I'm not mistaken. Most of it has come out of the woodwork thanks to various mods. Take a look.
AJ AJGlorious Overlord
Posted 9 years ago2015-03-02 04:28:42 UTC Post #324498
You just need to look through the models and their animations to see how much unused stuff there is.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-06 14:46:25 UTC Post #324540
Mr. Friendly :(
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-03-06 15:02:00 UTC Post #324543
Didn't the idea from Mr. Friendly come about from one of Valve's workers' sons disgusting doodles of a giant penis with legs?
I swear I've heard that story somewhere...
Instant Mix Instant MixTitle commitment issues
Posted 9 years ago2015-03-06 15:16:39 UTC Post #324544
I just looked it up, and apparently it was the younger brother of one of Ken Birdwell's friends, who he recalled the work of years afterwards when they were making the game.
That brother was Ted Backman.
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-03-21 17:59:49 UTC Post #324852
Gabe actually liked the idea.
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