FDG spliceing Created 19 years ago2004-06-11 11:24:53 UTC by M_gargantua M_gargantua

Created 19 years ago2004-06-11 11:24:53 UTC by M_gargantua M_gargantua

Posted 19 years ago2004-06-11 11:24:53 UTC Post #32358
Can you take the half-life fdg file and add stuff from op4 into it. because im making a mod and i want to include some of the weapons from it. how would you do it. im thing you copy and paste the fdg parts into a copy of the Hl fdg. then take the sprites and put them in the mod folder but it gotta be more complex then that. pls help
Posted 19 years ago2004-06-11 11:29:36 UTC Post #32360
The .fgd has nearly nothing to do with adding weapons. New weapons need to be coded. The .fgd is only a sort of reference chart to allow the mapper to include these things in his map. As long as something is supported in the code it can be used, whether it appears in the .fgd or not. Although it's handyer that it also appears in the .fgd.
Posted 19 years ago2004-06-11 11:32:29 UTC Post #32362
A .fgd is a textfile, it has nothing to do with the game, as Capt.P said.
Posted 19 years ago2004-06-11 11:35:41 UTC Post #32363
It only allows the mapper for easier implementing of the various possibilities that the game code offers. Entity types can be manually typed and configured too although it takes more understanding of it's possibilities, it's keys and values. SmartEdit... :)
Posted 19 years ago2004-06-11 18:36:41 UTC Post #32492
then is it posible to take the sniper rifle and put it in my mod?
Posted 19 years ago2004-06-11 19:08:34 UTC Post #32503
... well. why not make a mod using the opforce coding.
Posted 19 years ago2004-06-11 19:10:30 UTC Post #32504
You'd have to make a mod for OpFor if you want the sniper rifle. A mod for a mod, if you will.

Optionally, you could re-code it to replace a normal HL weapon, like the 9mmAR or Gauss.

Horribly random bit of trivia: FGD stands for Forge Game Data. :)
RabidMonkey RabidMonkeymapmapmapfapmap
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