@Bruce: Thanks man.
Anyway, everything has been calculated. Since the map will be a 1vs1/2vs2, it will be small. And, welp, if I'll reach the limit, I'll just decrease the texture scaling to 0.50 on certain areas (I'm also using detail textures, so it will be less noticeable, just in case).
I'm not sure about the arches' shape actually. They're currently placeholders. But I will come up with a more original idea for sure.
By the way, the map is set in some sort of ancient place, and it has been transformed into a battle arena with technologic and futuristic stuff (hence why the energy jumppads).
@Kachito: Hmm, yeah. It seems a good idea. I'll try to increase the arche's lenght.
I don't think I will use those textures in the final version. But, yeah, everything is pretty much placeholder because I was mainly testing the jumppads.
The lighting, well, I hate it. I want more natural and bright light coming from the windows or from outside anyway (skybox). That's why the shadows are too dark; with that texture scaling, the -bounce parameter must be higher to be able to have a nice illumination (it's currently -bounce 16), and there should be more diffused light in the whole scene. I'm working on it.
The jumppad is ready if you want it. I'll send you a PM with a prefab.
Thanks a lot for the feedback, mates!