Could not open valve/count.wad Created 19 years ago2004-06-11 21:14:24 UTC by RabidMonkey RabidMonkey

Created 19 years ago2004-06-11 21:14:24 UTC by RabidMonkey RabidMonkey

Posted 19 years ago2004-06-11 21:14:24 UTC Post #32544
I'm creating a CS map and have all my cs_ wads loaded along with a few custom and the halflife wads. I compile and get the usual "warning: more than 8 wads in use" but when I run CS i get "Could not open valve/count.wad". count.wad is not loaded into VHE's wadlist and to my knowledge, doesn't exist. I've had 16-20 wads in use before and ZHLT and HL seemed to work fine, so what's up? If this is the case, how can I use all my CS textures without creating one giant wad or wadincluding and forcing people to download a gargantuan file with textures they already have?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-11 21:46:27 UTC Post #32554
You can only use 8 WADs, so if you have 9, the last one isn't compiled with it. At least I think so.

You need to combine them. I think there is a tutorial on custom textures on this site, and it gives a clue on how to combine them.
Posted 19 years ago2004-06-12 00:50:51 UTC Post #32572
Tut didnt help. And besides, if i combine, won't I have to wadinclude, therefore bumping up an already large DL? (I've got 2 custom 12megwads in use) :
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-12 00:53:07 UTC Post #32573
Also, I suppose I could remove the ones not used, then add them when I'm finished with my map, but that's really annoying....
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-12 01:40:53 UTC Post #32575
Are you sure it's not in the list? If necessary, edit the .map, on about the third line it lists the WADs being used. Change that, then compile without Hammer, i.e. use some a batch compiler like Nemesis's.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-12 02:56:01 UTC Post #32595
Nope, no count.wad. And I'm using the ZHLT Compile GUI, would a batch compiler be better? I'll take a look at the map, and if not, i'll try and reduce the range of my wads.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-12 03:32:01 UTC Post #32604
Err... why would you ever need 12-16 .wads at once? Unload the unused ones, you don't need so many wads. It'll probably be the cause of your problem too, so why don't give it a try?

Heh, I only use 3 or 4 wads at a time, including the zhlt.wad... Oh, and -wadinclude will only include the used textures from that .wad file, so it shouldn't be a real big boost to the file-size.
Posted 19 years ago2004-06-12 03:50:49 UTC Post #32611
RabidMonkey: I said the DOT map, yourmapname.map. It'll be in the same directory as your RMFs.

ZHLT Compile GUI is a batch compiler. Far as I know, anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-12 13:17:25 UTC Post #32689
Right, I opened the .map up with wordpad. It's not under the "wad" line. I just removed the ones unnecessary and it worked.
RabidMonkey RabidMonkeymapmapmapfapmap
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