Custom sentences groups Created 8 years ago2015-06-04 02:08:52 UTC by 23-down 23-down

Created 8 years ago2015-06-04 02:08:52 UTC by 23-down 23-down

Posted 8 years ago2015-06-04 02:09:56 UTC Post #325786
Hi is it actually possible to create custom sentence groups?

You know something like this:
// C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b
C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab
C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately
C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c
C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area
C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately
C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use.
C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104)
C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately
C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b
C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center
C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status
C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately
I already modified the pre existing ones but I fail to create new groups.

Here's one of mine:
// Mil_duty intercom\
Mil_duty_START dadeda vox_login

Mil_duty_0 bloop (e95) all personnel, eliminate any resistance
Mil_duty_1 doop (e95) all operation personnel condition to(e70) echo hotel five, now in effect(e100)
Mil_duty_2 attention, all sector D military personnel checkpoint bravo two reports unauthorized access
Mil_duty_3 doop (e95) this facility(e70) is under military control.(e100)
Mil_duty_4 warning, extreme radiation leak detected in(e70) reactor core eight, cleanup team(e70) to Sector b for immediate check and decontamination(e100)
Mil_duty_5 dadeda (e95) doctor cross report immediately to(e70) central lab six(e100)
Mil_duty_6 attention, captain red report to(e70) checkpoint sierra(e100)
Mil_duty_7 deeoo (e95 p98) cleanup team alpha (t30) proceed with your objective
(e100)
Mil_duty_8 warning, severe damage detected in computer systems level ten(e100)
No matter how I launch it either with mil_duty - mil_duty0 or Mil_duty_START it plays only the specific sound or no sound at all in case of simply mil_duty.

Any ideas? Thanks
Posted 8 years ago2015-06-04 09:22:27 UTC Post #325793
Try and put Mil_duty_ in the "Sentence Group" parameter of a speaker entity. If that doesn't work, try !Mil_duty_ or !Mil_duty.
Dr. Orange Dr. OrangeSource good.
Posted 8 years ago2015-06-04 11:21:33 UTC Post #325794
I added it into the game.FDG it appears to work or at least start.. But when it does it results in an immediate game crash.. Any reason behind that? Do I need to specify it somewhere else as well?
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