I am in the process of making a better timer than the one kreedz use which used 2 buttons and a whole bunch of triggers and entities which can lag the game when you use it.
I have come up with making a more user-friendly timer, rather than pressing a button to start you walk into an area and it starts the timer.
If I can get this right, this could change all of the maps on CS1.6 and HL1.
The only problem I am stuck with is getting the timer to stop using pre-rendered sprites rather than textures to control the timer.
I can show you the map how it works but the stop timer is behaving strangely and i would like to know if there is a way to pause the env_sprite function. I know that cycler_spite you can pause the animation but can it be done the same thing with env_sprite?
Test map : active_timer_p5
So you can see the behaviour of the timer.
I can release the source code of what I have done if you are happy to help me fix up one thing and I can assure you I can provide the source code here if you were to make say for example, deathrun maps, bhop, kreedz climbing maps etc. which involve using timers.
Post your thoughts about this.