I'm getting a weird lighting error in a HL1 map of mine, essentially I am seeing some light coming through a large portion of my level at about a -30 degree angle, as well as some light spots appearing. The angle does not match my light environment.
Additionally, my texture based lighting seems to not be appearing, or working correctly.
This is on a final compile, full vis, extra rad and no errors in the compile process.
I am able to compile other maps fine without this problem, using the same texture set and the same light emitting textures and the same light environment settings.
Has anyone seen anything like this before?
What should I be looking into?