Mods: What's most important? Created 8 years ago2015-12-16 16:02:49 UTC by monster_urby monster_urby

Created 8 years ago2015-12-16 16:02:49 UTC by monster_urby monster_urby

Posted 8 years ago2015-12-16 16:06:35 UTC Post #327788
Good day to you, TWHLers. I just got a thought in my head to make this thread to discuss what you think is the most important thing you look for in a mod.

Story?- I want an involving experience

Naturally, you want an original and coherent plot to follow, right? You don't want to just be dropped in a room, given a crowbar and a horde of zombies and be simply told to 'Have at it!' Even if the overall setting is the same and you are dropped into Black Mesa or some district of City 17, you want to be guided to some degree, and to meet new and interesting characters.

Visuals?- Eye candy or GTFO

You certainly want it to look good. Anything that is orange mapped or put together in MS Paint simply won't do, am I right? If the developer hasn't taken the time to put in the time and effort, why should you bother even taking it seriously? It needs to look good and the setting should well realised.

Something new- I don't want to play Half-Life again!

It needs to be new. You don't want to shoot headcrabs anymore! You know their attack patterns off by heart and could dispatch them in your sleep. It simply isn't challenging anymore. You demand something fresh! In fact, maybe you don't want to shoot anything! You want a puzzle platformer that will challenge you in an entirely different way!

Something else?- Urby! You didn't mention mash up mods! I love mashup mods and I am also a moron who deserves to get some kind of disease that only really stupid people get!

Maybe you look to get something else entirely, that I haven't suggested. Pitch in! Let's hear it.
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My Thoughts

Of course, a combination of all the above would be nice, but is rare. If I had to chose the most important aspect, I would say visuals. I can forgive a total lack of plot and an overall objective if I get something pretty to look at. Story is certainly a close second for me though.

As for completely new experiences, meh. I could quite happily run through a thousand different peoples take on Black Mesa, or even if the environment is completely different I would be totally cool with Half-Life's FPS mechanics as standard.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-12-16 22:57:33 UTC Post #327791
For me it's probably gameplay, focusing mainly on originality or creativity. For example, using the existing HL tropes to create some novel gameplay mechanic that hasn't been seen before. Or the reverse, creating a typical HL world and then introducing something that subverts your expectations.

In most games my biggest want is for an interesting story, but for mods it's different. I've never been particularly interested in fan fiction, and that's what most mod stories are in my opinion. A mod needs some other way to get me interested, and the easiest way is through gameplay. Looking nice helps, but if it doesn't have interesting gameplay backing it up, then it's just boring.
Penguinboy PenguinboyHaha, I died again!
Posted 8 years ago2015-12-17 00:42:47 UTC Post #327792
I dont actually mind playing the old school style black mesa mods - I love the atmosphere and setting, and being able to replay the events of original HL but as a different character in the universe is still a pretty cool thing
Posted 8 years ago2015-12-17 01:46:38 UTC Post #327793
I was right with you with visuals until I played the previous build of The Core. Holy hell is it better now that the offices and cendark have been rebuilt with gameplay at the forefront.
Archie ArchieGoodbye Moonmen
Posted 8 years ago2015-12-17 03:46:42 UTC Post #327794
Gameplay and visuals create a solid experience. One of my favourite mods, Poke646, looks beautiful visually and plays very well.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
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