I have some custom prop models in a map, and it seems pretty tricky to get them to light correctly. Often the models are lit much darker than I would expect, or almost nearly black.
Are there any tricks to getting models to light better? Should I be placing their joint somewhere specific in relation to the model, or the model's origin?
What are the rules around how the models sample their lighting?
And, i'm placing them using a cycler_sprite.
Thanks