Can we... Created 8 years ago2016-03-10 17:50:41 UTC by kamyon95 kamyon95

Created 8 years ago2016-03-10 17:50:41 UTC by kamyon95 kamyon95

Posted 8 years ago2016-03-10 17:50:41 UTC Post #329299
turn a model into a sprite? Or turn a model an illusion object??
Posted 8 years ago2016-03-10 18:33:51 UTC Post #329300
No, you can't convert a 3d object into 2d. Try to tell us what you`re trying to achieve though, there's workarounds and tricks for almost anything.
Posted 8 years ago2016-03-10 18:59:19 UTC Post #329301
i found a model called "in_teleport" in my valve folder. I wanted to put every starting points this model. For decoration...
Posted 8 years ago2016-03-10 19:18:23 UTC Post #329302
It should just be a matter if putting a model display entity (monster_furniture or cycler_sprite), setting it's keyvalues so it's rendered correctly (I know what in_teleport.mdl looks like, you're gonna have to render it additively) and just copy-paste it at all spawn points.
Dr. Orange Dr. OrangeSource good.
Posted 8 years ago2016-03-10 19:25:52 UTC Post #329303
well i tried some ways but every time valve hammer crushing.... How i can render correctly cycler_sprite???? i changed some values but it's always crushing and closing program...
Posted 8 years ago2016-03-10 19:39:15 UTC Post #329304
I think you need to make some changes to the fgd so it supports models. I think I had this problem too.

Open up the halflife.fgd file, and go to the definition for cycler sprite. Change sprite(sprite) to sprite(studio) and it should work.
Dr. Orange Dr. OrangeSource good.
Posted 8 years ago2016-03-10 19:47:26 UTC Post #329305
Will this works for other players???
Posted 8 years ago2016-03-11 00:46:29 UTC Post #329313
The .fgd is purely for how things render in Hammer / Jackhammer / Sledge.

It's to make things easier for you when making the map and doesn't concern other players.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-03-11 15:23:42 UTC Post #329322
Will this works for other players???
Yes. All this does is enable support for models to be rendered by the cycler_sprite entities, by defining that it's a model entity. In-game, it will work just the same either way. It's just to prevent Hammer from crashing when using models with cycler_sprite.
Dr. Orange Dr. OrangeSource good.
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