Sprinkel Water... Created 8 years ago2016-04-10 19:51:45 UTC by kamyon95 kamyon95

Created 8 years ago2016-04-10 19:51:45 UTC by kamyon95 kamyon95

Posted 8 years ago2016-04-10 19:52:23 UTC Post #329775
Can we do something like sprinkling water from ground??

Actually, i'm gonna make a pool and i want that sprinkle water center of pool.

I think it's making with env_gibshooter. But i tried use that and failed...
Posted 8 years ago2016-04-10 20:32:09 UTC Post #329779
Animated "env_model", "cycler" or whatever.
Posted 8 years ago2016-04-10 20:39:26 UTC Post #329781
sprite?
Posted 8 years ago2016-04-10 20:39:46 UTC Post #329782
Spirit of Half-Life has a particle entity (env_particle) with a setting called "Fountain" which I believe is what you are looking for.

If you're talking Vanilla Half-Life entities, probably going to need a lot of entity work with sprites or a model or some combination of the two. Not sure to be honest.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-04-10 21:28:22 UTC Post #329784
ow... i want it for Counter-Strike.
Posted 8 years ago2016-04-10 21:47:01 UTC Post #329787
If it's for CS, forgot the particles.

If you don't mind that the effect will be 2D always facing the player, go for a sprite. It's the easiest solution.

Otherwise, you will have to use an animated model and this will be likely complex (unless you find an already existing model).
Posted 8 years ago2016-04-10 21:55:54 UTC Post #329790
Going for sprites than :D THNX SHEPARD!!!
You must be logged in to post a response.