Hello guys!
I have some problems with the illumination of my map.
First I have an non corresponding brightness of the model/player compared with its light around even in some places it showes almost black. Why could it happen? And second, I have an unreal transition of the sun light to the shadows in outside areas. It seems a halo rather than a natural fade. What is going on? Btw, I compile with:
hlrad.exe -ambient .01 .01 .01 -texdata 524288 -lightdata 524288 -extra -bounce 8 -estimate -verbose -texlightgap 12 map.map
Thank you for your answers!