Created 8 years ago2016-01-13 21:39:11 UTC by Tetsu0
CSchedule( const char* const pszName )
: m_pszName( pszName ) //Could be ALLOC_STRING'd here if dynamic creation is needed (e.g. Angelscript)
{
}
const char* GetName() const { return m_pszName; }
virtual int InterruptMask( CBaseMonster& monster ) const = 0;
virtual int GetSoundMask( CBaseMonster& monster ) const = 0;
virtual size_t GetNumTasks() const = 0;
virtual void StartTask( CBaseMonster& monster ) = 0;
virtual void RunTask( CBaseMonster& monster ) = 0;
private:
const char* m_pszName;
};What's hotter than balls you ask? The fucking SUNHaving been on your island for a certain time, I'm surprised you know what it is.
A portal experiment is damaged and teleports the player and a gaggle of his or her colleagues (and a couple of Barneys for good measure) to a hitherto unknown alien border world. This border world forms the hub as the story sees the scientists urging the player to travel through various rifts in the hopes of finding a way home.So, if you have already chosen the SOMETHING the player needs to retrieve for your map, great. Please let us know what you've chosen in the post you make. If we need to we can choose for you.
The objective of each level is to find SOMETHING to help the team get back to Black Mesa. So we need to bring energy sources, computer parts, raw materials, crystals, Big Momma's toenail...