is it possible to create a "surviva Created 8 years ago2016-08-15 15:23:58 UTC by ninja defuse ninja defuse

Created 8 years ago2016-08-15 15:23:58 UTC by ninja defuse ninja defuse

Posted 8 years ago2016-08-15 15:36:20 UTC Post #331251
well i was thinking about this when i have played Starbound. The player will be gathering minerals and crafting ammunition... for the entity mineral destroyed player will gain points. The points u could change in a forge into weapons, ammunitions, items etc... the monsters will be respawning just like in System Shock. There would be cold enviroment where the trigger_hurt damages player. I would enter the player into a story line too. He will be finding ancient technology, abandoned data disks, logs, mails. There will be a space ship with a command room and and there will be a big map texture on the wall and u will be able to push a button on it and get teleported into a planet :o It would be more like a mod where u travel throw the maps and explore level design, discover the history of current planet than kill headcrabs and cook them. I think it might be interesting experience to create barren locations. The textures won't be a problem. There are a lot of resources on cgtextures.

what do u think? is it possible to do all the crazy stuff without coding?
Posted 8 years ago2016-08-15 16:02:01 UTC Post #331253
Some of this is easily possible, like monsters re-spawning, and the teleportation wall.

However, exchanging points into weapons and even items? Every player should have a value of how many points they have, which shouldn't be very hard via coding? But in mapping, that's probably impossible.

Now, gathering minerals should also require a new entity/ new entities (mineral_salt, mineral_sugar etc.).

But overall, this is a GOOD idea =D
Imagine traveling to Xen, beating the poop out of Big Momma, and then going to another planet, infested with other aliens. Did you mention cooking headcrabs?

Well, the idea revolves around space travel, and then you would also need new NPCs if you want it to be fun. Coding the NPCs could be simply copying the zombie code, or perhaps any NPC's code, or you could add new NPCs almost from scratch.

Then, you should need new weapons, like plasma guns etc.

But, keep all that in mind for the Episode 2. For the first version of the mod, I suggest finishing it without new NPCs and weapons.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 8 years ago2016-08-15 16:12:02 UTC Post #331254
How you suppose to have crafted things without coding? Well, something can be done via mapping only, but for things you want you should be entity master. But I know a guy who really did some crazy things without coding, even inventory for the player (that guy is very experienced in experiments with Spirit of Half-Life and XashXT).
https://www.youtube.com/user/DrTressi
Posted 8 years ago2016-08-15 19:52:52 UTC Post #331259
I don't think you could grab the dead headcrabs for cooking in GS.
Posted 8 years ago2016-08-15 20:50:46 UTC Post #331260
That's how I think so. But upon the headcrab's death, a new entity should spawn (meat_headcrab) right next to it, so the player can pick it up.

Then the player would carry the entity (in their inventory), and find a nearby func_fireplace, or func_furnace, they can both be either point entities or brush entities, or both (4 entities in total, if both).

Then there would need to be an energy source for the func_furnace, which can be electric, or one which uses anything that's flammable. As for func_fireplace, you could light the trunks somehow, probably with a tool_lighter, tool_matches or a weapon_laserpistol.

Man, if this idea ever gets realized, it's going to be the best example of GoldSource's timelessness. Let's see, that's 8 possible entities, 3 at least, if we're going to just make one from each mentioned category (meat, furnace, energy source/tool).

Edit: And then we should consider if the headcrab is poisonous, or does the meat have any effects. For example, a normal, cooked headcrab meat would give the player 10 health, or 10 food points (if we include the hunger bar), which would be used to regenerate health partially.
And then a poisonous headcrab's meat is very likely to give the player a bit of nausea, and a loss of 10 health.
And an overgrown headcrab's meat (assuming there is one) would have better attributes than normal headcrab meat. But leaving all that on the ground for 20 minutes, uncooked, untouched, would make the meat rotten, which would then cause a loss of 15 health if eaten.
Admer456 Admer456If it ain't broken, don't fox it!
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