editor clipping 3d view Created 7 years ago2016-09-30 20:40:32 UTC by kruk kruk

Created 7 years ago2016-09-30 20:40:32 UTC by kruk kruk

Posted 7 years ago2016-09-30 20:40:51 UTC Post #331828
I went over the 4096 map borders and surprising the map did compile with the extra geo outside 0o but in the 3d view geo if pivot is out clips ;/
In the config i got clipping up to 6000 so i gues the 3d view clipping is a norm if pivot position is over 4096?
(same thing in VHE and JACK)

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Posted 7 years ago2016-09-30 20:57:45 UTC Post #331832
Imagine that there is an invisible line starting from the camera and the ending point would be straight ahead. Then there is a invisible perpendicular plane, everything behind that plane won't be rendered but everything between that plane and the camera is rendered, the "clipping distance" is the distance between that plane and the camera.

You should try to post this on J.A.C.K. forums, see if they can help you about that, I never went over the map limits.
Posted 7 years ago2016-10-01 06:08:25 UTC Post #331843
In JACK I went above the map limits a few times.

JACK has an integrated option of choosing your world's size limit. I normally set it to about 13000x13000, and it gives me no problems. And so I made a 8192x8192 map.

It turns out to be helpful in Sven Co-op 5.0, with their new Svengine improvements.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2016-10-01 07:37:17 UTC Post #331847
The engine supports going as far as 16384 units from world origin (and maybe further, but i've never tested it). Game code will restrict entities to 4096 units from origin so unless the mod you're working with has increased that limit it won't work very well.
Posted 7 years ago2016-10-01 07:41:11 UTC Post #331850
See this: https://github.com/ValveSoftware/halflife/blob/master/dlls/cbase.cpp#L706

There are a few other places that directly refer to 4096 and 8192 as well, those all need to be updated to make the game work properly with larger maps.
Posted 7 years ago2016-10-01 08:14:24 UTC Post #331851
Wow you guys are giving a lot of interesting information, never rly did try to expand on map over the 4096 ^^'just needed to see the additional 512 units in my 3d view XD But now i'm getting some new ideas >:3
JACK has an integrated option of choosing your world's size limit
Oh? thot its just to expand the 2d grid but looks like it works on the 3d too ;] cool thx, im a bit new to JACK ;p i recently switched since i got a sub model preview in editor and some other useful features.

Overall thx for the quick replies XD
Posted 7 years ago2016-10-01 11:47:55 UTC Post #331855
Yeah, Hammer has hardcoded limits in it. SC's version of Hammer increases it to their new maximum distance if you need it.
Posted 7 years ago2016-10-01 12:37:20 UTC Post #331860
get vluzacns grid hack for vhe
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