Trigger event when an Apache dies Created 7 years ago2016-12-27 09:05:19 UTC by Dallas Dallas

Created 7 years ago2016-12-27 09:05:19 UTC by Dallas Dallas

Posted 7 years ago2016-12-27 10:31:22 UTC Post #332863
Just an informational post -

A while back I was searching for a way to trigger an event on the death of a monster_apache.

The usual triggerTarget/triggerCondition key/values do nothing with this monster unfortunately.

However there is one workaround depending on the setup of your map:

monster_apache will activate a brush based trigger with the flag "monsters" set WHILE it is in its death spiral flying to the ground to blow up.

So, if you give an apache a flight path above a trigger, such that the apache will ONLY fly through the trigger when it falls from the sky and dies, you can detect the death spiral of the apache and then trigger events.

Of course, you cant put the trigger somewhere that other monsters might activate it, but with a bit of clever placement you can make it work in a lot of situations.

Enjoy :)
Posted 7 years ago2016-12-28 00:25:01 UTC Post #332867
Clever!

I don't see any issues so long as you don't use Alien Controllers and Apaches at the same time.
Tetsu0 Tetsu0Positive Chaos
Posted 7 years ago2016-12-28 08:23:59 UTC Post #332870
Yeah, heheh, its certainly situational for when it is appropriate.

I had assumed "death" took place on the killing shot, but, it was nice to find out it takes place when it craters - leaves some possibilities :)
Posted 7 years ago2016-12-28 14:34:39 UTC Post #332876
This would have been really handy to know while making the finale in TWHL Tower. Should I ever get around to releasing the v1.1 patch, I'll be sure to give this a go.

THANKS!
monster_urby monster_urbyGoldsourcerer
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