I've been working on a CS 1.6 map with a trigger setup on round start that opens doors to reveal extra weapons depending on the # of players. Aside from a round 1 bug that seems to open both doors on occasion (testing with bots in cz) I finally have it working how I would like. The problem I'm now still having is with my weapon equipping system. Players are stripped of their weapons on spawn and then equipped with a knife, armor, a five-seven, and a defuse kit for CTs.
The problem is, player_weaponstrip also relieves the terrorists of their bomb! I tried setting all the t side equip entities to give C4 wondering if maybe it would only give out one and not give anymore, but it gives out nothing. There is no bomb in play but there is a player showing up on the radar as the bomb carrier with "bomb" next to their name on the scoreboard. I really don't want to give up on the weapon stripping. Giving the Five-Seven is no big deal but I wanted to take everyone's picked up weapons after each round.