If is yes, say what year it is
c'mon, post
Created 7 years ago2017-02-12 19:46:10 UTC by Mr. Cowboy Zombie
Constant mapping in grid 1For all god´s sake!, what does that mean?
the only way I know to measure something is using the "info_player_start" entity´s size in the 2D wiew in Quark..
the only way I know to measure something is using the "info_player_start" entity´s size in the 2D wiew in Quark..
the only way I know to measure something is using the "info_player_start" entity´s size in the 2D wiew in Quark..
Constant mapping in grid 1 should be illegal.Does that means I'm going to jail ? I've spent most of my life mapping on grid 1.
Does that means I'm going to jail ? I've spent most of my life mapping on grid 1.How did you get out of your-- Back! Back I say! Closes the cage door
And a matrix is useful when projecting 3D stuff on a 2D screen XDYesh!!, I did my first grid when I was 8, I saw it on a book and I fell in love with how people draw things using a so simple thing, then I learned to make things by instinct, I climb down of the tree of evolution, haha!!
At least I heard so tongue -
How did you get out of your-- Back! Back I say! Closes the cage doorLOL!!, how rough are you !!!
I remember when I mapped with a standard of 6-unit thick walls.I remember when I mapped with a standard of:
I remember when I mapped with a standard of 6-unit thick walls.I did take a look at the RMFs for Colony42 and was meaning to ask to about that... Like, how our why would that be a thing?
...I'm glad those days are over.