Valve hammer light fail Created 7 years ago2017-03-17 17:30:35 UTC by rooling rooling

Created 7 years ago2017-03-17 17:30:35 UTC by rooling rooling

Posted 7 years ago2017-03-17 17:30:35 UTC Post #334018
Hello! I do my first valve map and when i delete all lights the sky light anyway. I cant understand that. heres te log

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Christian\Desktop\543.map" "C:\Users\Christian\Desktop\maps\543.map"

** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qcsg.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:\Users\Christian\Desktop\maps\543.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \users\christian\desktop\sky.wad
Using WAD File: \users\christian\desktop\czde_dust.wad
Using WAD File: \program files (x86)\steam\steamapps\common\half-life\cstrike\cs_cbble.wad
Using WAD File: \users\christian\desktop\svart.wad
Using WAD File: \users\christian\desktop\windows\citybuildings.wad
Using WAD File: \users\christian\desktop\wad\vit.wad
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qbsp2.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:\Users\Christian\Desktop\maps\543.prt
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\Hammer\tools\vis.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

vis.exe v1.3 (Dec 30 1998)
-- vis --
4 thread(s)
298 portalleafs
927 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (4)
average leafs visible: 161
visdatasize:10939 compressed from 11324
4.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qrad.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
4 threads
[Reading texlights from 'C:\PROGRA~1\Hammer\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\Hammer\tools\lights.rad']

2338 faces
76301 square feet [10987410.00 square inches]
21452 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (1)
visibility matrix: 27.4 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (13)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (5)
transfer lists: 16.8 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(0, 0, 0)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (5)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 40/400 2560/25600 (10.0%)
planes 3798/32767 75960/655340 (11.6%)
vertexes 3038/65535 36456/786420 ( 4.6%)
nodes 1022/32767 24528/786408 ( 3.1%)
texinfos 320/8192 12800/327680 ( 3.9%)
faces 2338/65535 46760/1310700 ( 3.6%)
clipnodes 3432/32767 27456/262136 (10.5%)
leaves 736/8192 20608/229376 ( 9.0%)
marksurfaces 2683/65535 5366/131070 ( 4.1%)
surfedges 10821/512000 43284/2048000 ( 2.1%)
edges 5429/256000 21716/1024000 ( 2.1%)
texdata [variable] 840/2097152 ( 0.0%)
lightdata [variable] 460794/2097152 (22.0%)
visdata [variable] 10939/2097152 ( 0.5%)
entdata [variable] 7956/131072 ( 6.1%)

Total BSP file data space used: 798023 bytes

25 seconds elapsed

Best regards rooling
Posted 7 years ago2017-03-17 19:17:46 UTC Post #334019
Mistake:

You're using the Quake compilers.
You should use VHLT:

http://gamebanana.com/tools/5594

Also:
** Parameters: C:\Program Files (x86)\Steam
You probably put the wrong "Base Game Directory" folder. It should target your Half-Life folder. ;)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-03-17 19:32:14 UTC Post #334020
This Tool has been trashed!
Posted 7 years ago2017-03-17 19:43:24 UTC Post #334021
Darn, seriously?
Let me find another link...

Edit:
http://forums.svencoop.com/showthread.php/42174-Vluzacn-s-ZHLT-v34-Update
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-03-17 21:00:28 UTC Post #334022
could you be more specific with your problem?
Posted 7 years ago2017-03-17 21:09:22 UTC Post #334023
The problem is if i delete all light on the map. The sky light anyway but not the map.
Posted 7 years ago2017-03-17 21:16:35 UTC Post #334024
Here is a logo whit no light, but the sky lights anyway

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Christian\Desktop\543.map" "C:\Users\Christian\Desktop\maps\543.map"

** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qcsg.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:\Users\Christian\Desktop\maps\543.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: \users\christian\desktop\sky.wad
Using WAD File: \users\christian\desktop\czde_dust.wad
Using WAD File: \program files (x86)\steam\steamapps\common\half-life\cstrike\cs_cbble.wad
Using WAD File: \users\christian\desktop\svart.wad
Using WAD File: \users\christian\desktop\wad\citybuildings.wad
1 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qbsp2.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:\Users\Christian\Desktop\maps\543.prt
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\Hammer\tools\vis.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

vis.exe v1.3 (Dec 30 1998)
-- vis --
4 thread(s)
298 portalleafs
927 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (3)
average leafs visible: 161
visdatasize:10939 compressed from 11324
3.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\Hammer\tools\qrad.exe
** Parameters: "C:\Users\Christian\Desktop\maps\543"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
4 threads
[Reading texlights from 'C:\PROGRA~1\Hammer\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\Hammer\tools\lights.rad']

2338 faces
76301 square feet [10987410.00 square inches]
21452 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0)
visibility matrix: 27.4 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (11)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (5)
transfer lists: 16.8 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(0, 0, 0)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (5)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 40/400 2560/25600 (10.0%)
planes 3798/32767 75960/655340 (11.6%)
vertexes 3038/65535 36456/786420 ( 4.6%)
nodes 1022/32767 24528/786408 ( 3.1%)
texinfos 320/8192 12800/327680 ( 3.9%)
faces 2338/65535 46760/1310700 ( 3.6%)
clipnodes 3410/32767 27280/262136 (10.4%)
leaves 736/8192 20608/229376 ( 9.0%)
marksurfaces 2683/65535 5366/131070 ( 4.1%)
surfedges 10821/512000 43284/2048000 ( 2.1%)
edges 5429/256000 21716/1024000 ( 2.1%)
texdata [variable] 840/2097152 ( 0.0%)
lightdata [variable] 460794/2097152 (22.0%)
visdata [variable] 10939/2097152 ( 0.5%)
entdata [variable] 7915/131072 ( 6.0%)

Total BSP file data space used: 797806 bytes

21 seconds elapsed
Posted 7 years ago2017-03-17 21:28:11 UTC Post #334025
Its light evry where so i have shadows on verry strange places.
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