(Goldsrc) Texture problem Created 6 years ago2017-09-30 13:44:33 UTC by NiX14 NiX14

Created 6 years ago2017-09-30 13:44:33 UTC by NiX14 NiX14

Posted 6 years ago2017-09-30 13:46:21 UTC Post #337639
Hey there again, i need help yet again, textures are disapearing for some reason, i managed to fix it before in other part of the map but i really have no clue how, i thought it was beacuse prop was outside the map, but i guess not. Here is the screenshot: https://prnt.sc/grknaz
Posted 6 years ago2017-09-30 13:56:08 UTC Post #337640
Send me a PM with a link to your map. I'll try to figure out what's wrong.
Posted 6 years ago2017-09-30 13:58:38 UTC Post #337641
Alright one sec
Posted 6 years ago2017-10-01 05:35:07 UTC Post #337644
Those look like missing faces. What are you're compile tools? I occasionally have that issue using the latest version of VHLT. SourceSkyBoxer talks about this problem being alleviated by UMVHLT but I have never tried this version of the tools myself so I can't verify if this really fixes this issue. That being said, I personally have only experienced that issue on angled brushwork.

If you are using VHLT, try changing those brushes to func_detail. It will usually fix the problem. Of course, this is only ideal if you do not need that computer to seal the map (easily fixable) or block vis.
Posted 6 years ago2017-10-01 09:29:16 UTC Post #337645
I already took a look at his map. It appears that the brushes with missing faces were off the grid.
Yeah, tying off-grid brushwork to func_detail usually fixes the problem but in general all brushes must be snapped to grid.
Tying to func_detail small details or any other brushwork that is not supposed to block visibility is also recommended.
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