I get it. So I can turn on a trigger_hurt for a second to give the player the maximum amount of health. Then trigger another trigger_hurt to remove what I need to reach a specific value. Thanks!!!
Actually, is trigger_hurt toggleable?
Worst case, in my case, I can toggle a trigger_teleport to a location where the second trigger_hurt will be located.
Please don't double/triple post. Use the edit button. - Urby