Hi, I downloaded some rigged hand models from https://gamebanana.com/models/3544 and would like to make my own animations. I loaded the skeleton (joints). I'm not a complete beginner to ms3d, but I never worked with these before. I selected all the joints and wanted to rotate them 90 degrees. Actually, it did rotate all of the joints literally. I want to rotate them 90 degrees and make the arms straight. This is how it rotated it. I tried every rotating option. When I check "Global" it does not rotate at all. However, when I check "Local" it does but this is how it turned out. Ignore the Mesh, I'm focusing on the joints, for now.
I did search around some tutorials on animating skeletons, but this is how it turns out when I do it.