Quake 2 mod for Xbox Created 6 years ago2018-03-30 09:29:58 UTC by Screamernail Screamernail

Created 6 years ago2018-03-30 09:29:58 UTC by Screamernail Screamernail

Posted 6 years ago2018-03-30 09:29:58 UTC Post #339123
I have gotten (Again) another idea of Quake 2 on the Xbox. I wanted to map for Quake 2 but I couldn't get the game running. Probably because it was a Steam release. (Half-Life 1 mapping weren't that successful either) So what if Quake 2 where transferred to the Xbox? At-least a home-brew mod of it. What mod? I still have to think about what it could be because I rushed to get this idea out of my head. But it's likely going to be a total conversion.

So what about Xbox and it's LIVE? System link via the Xlink Kai solution can work fine. But of-course being me, I'm not competent enough to do this project alone. Can anyone help just for fun? The final product can be awhile worth it.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-30 16:33:46 UTC Post #339124
If you can't even make a mod for a game on PC you'll never be able to do so on Xbox. We've been trying to help you for months now but you keep trying to do things well beyond your abilities.
I suggest you stick to PC, and try to get Quake to work on that instead.
Posted 6 years ago2018-03-31 06:30:13 UTC Post #339125
I'll try with that.

I'll just get the gog version and see if that works.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-31 07:07:00 UTC Post #339126
Quake as a very similar file structure to HL. The Steam release is packed in .pak files (essentially glorified zip archives), but inside them the folder structure is the same.

Anyway get the Steam release, copy all the game files to another directory, delete the quake2.exe that it comes with or not, get Q2Pro or R1Q2 and go nuts.

Get Quark for level editing. Coding is usually only needed to make MP mods so no worries there. Not that there's much to improve in the game anyway.
rufee rufeeSledge fanboy
Posted 6 years ago2018-03-31 07:27:23 UTC Post #339127
"Get Quark for level editing"
Wouldn't Jackhammer suit that purpose better?
Posted 6 years ago2018-03-31 09:10:18 UTC Post #339128
J.A.C.K. also provides the mapper with Q2 compiling tools, if I remember well. Either way, good luck with the project. :)

QuArK is clunky but if one can master it, then good for them. It will take a while.

J.A.C.K. won't be able to open the Q2 textures instantly, so you'd have to extract them from the .pak files with Wally.

Quake 2 guides and tools are rare to find nowadays, but they can still be found on some places. I downloaded ArghRad v3 from the BSP Editor website, while ArghRad's official website is down, for example.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-03-31 13:21:39 UTC Post #339129
I got Quake 2 to run now! And my editor of use is the Trench-Broom editor.

I can make maps now! But I can't compile maps for Quake 2.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-31 16:23:58 UTC Post #339130
Do you have the compiling tools?

http://www.bspquakeeditor.com/downloads.php

You can find them here under "Quake 2 Build Tools".

And this will give you a basic idea about setting up Trenchbroom for compiling. :)
(I know it's for Quake 1, but the same principle applies xd)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-03-31 18:36:45 UTC Post #339131
********** ERROR **********
usage: qbsp3 [options] mapfile
qbsp3 -help for full help
#### Finished with exit status 1

Why?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-31 18:48:31 UTC Post #339132
Show us what you're doing to cause that error.
Posted 6 years ago2018-03-31 18:57:20 UTC Post #339133
Is it perhaps that I used the GOG version? I did follow the tutorial so mine looks fairly similar to the tutor's.

Seriously, I am clueless about every possible thing in this world.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-03-31 21:30:34 UTC Post #339134
Might be something with the file path.
I don't know if QBSP3 is fine with long paths and spaces.

Drag and drop the .map file into the qbsp3.exe and see what happens.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-04-01 06:55:21 UTC Post #339135
"Status 0" It worked!

But there's no lightning though.

EDIT: I've gotten shockED for my System Shock 2 and are wondering if anyone has it here too.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-01 07:00:29 UTC Post #339136
Well, if there's no lighting, drag and drop the .bsp file into the VIS executable and then the RAD executable. :P

In the end, you could create a .bat file to do all the work for you. :3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-04-01 07:34:07 UTC Post #339137
How is a Quake 2 map made? The thing is pitch black.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-01 09:47:06 UTC Post #339138
A Quake 2 map is made just like any other Quake-engine-based game.

You make the map in your map editor and compile it.
If it's pitch black, add a light entity to light it up.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-04-01 12:33:51 UTC Post #339139
I did but it where still black. Was the the light compiler? Was it supposed to be called "ArghRad"?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-01 15:30:48 UTC Post #339140
@Windawz Yeah maybe Jack is better, back when I used to do Quake levels Jack didn't exist.
rufee rufeeSledge fanboy
Posted 6 years ago2018-04-01 17:37:13 UTC Post #339141
@Screamernail

Well, I downloaded ArghRad to see what it's like. Remember, put a light entity in the map, and compile it with all 3 compiling tools (qbsp3, qvis3 and ArghRad if you have it). QBSP3+QVIS3+ArghRad

@rufee

I find QuArK somewhat clunky and slow in terms of doing things. Or I just don't know the shortcuts because I've used it only for a couple of days.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-04-01 17:49:26 UTC Post #339142
Its not very user friendly, unless it changed in the past 12 years since I used it :D
rufee rufeeSledge fanboy
Posted 6 years ago2018-04-01 17:58:27 UTC Post #339143
It has definitely changed. In a few years it might even support CoD4, LOL.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-04-02 05:32:00 UTC Post #339144
Before, I always wanted to make Quake 4 maps. But the only editors I found weren't that friendly to me.

Just saying because I'm interested in things that are underrated.

EDIT: Except for things I don't support.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-05 15:22:16 UTC Post #339206
I can make Quake 4 maps now! It was with the game all along.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-04-07 05:44:16 UTC Post #339232
Quake 2 became Quake 4. Odd. :confused:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-04-07 22:03:14 UTC Post #339241
Have you ever considered writing a pen and paper journal?
Crollo CrolloTrollo
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