Bruce said:Texture scale and lightmap scale are locked together permanently in HL1. It is impossible to change. Your solution is to combine small and big scale textures for less important and more noticeable surfaces accordingly. Although scale of 1 is fine for most occasions if the texture is well made. Always make sure to export textures from Photoshop in 8-bit .bmp rather than .jpg to avoid quality loss.
Thanks for the info - I was going to ask about other Hammer applications such as J.A.C.K., because I saw a few samples of it some time ago and it looked like it had some advanced features, and wanted to know whether it supports the modification of lightmap scales.
I use GIMP as the image-manipulating software, and when it comes to creating textures for the GoldSrc engine, I export textures to a 24-bit .BMP image,
R8 G8 B8 (the other options are 16 and 32 bits).
The thing is, to use a scale of "1" in Hammer, the custom texture should be decreased from 128x128 to 32x32, which already sounds bizarre. I still did it before posting this thread, though, and it's actually where I noticed the textures being blurry/pixelated, very bad-looking. Currently doing balance by downscaling them to 64x64, and then downscaling to ".5" in Hammer to achieve the smallest-possible filesize while keeping the desired texture quality.