Xbox 360 with XNA Sunburn Created 6 years ago2018-08-18 14:20:34 UTC by Screamernail Screamernail

Created 6 years ago2018-08-18 14:20:34 UTC by Screamernail Screamernail

Posted 6 years ago2018-08-18 14:20:34 UTC Post #340596
I want to homebrew the Xbox 360 and now I want to get the XNA Sunburn engine. But I couldn't get in the official site. Any recommendations about how to get it? It looks like something for me.

https://www.youtube.com/watch?v=HWCGIru42JA
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-08-18 19:27:25 UTC Post #340598
I'd recommend you to read a lot about programming theory and practice a lot before trying to do anything.

Consoles are harder to get to than PC in terms of development. If you wish to meddle with XNA based engine, then you should learn about it from the ground up.

Consistency is important. Post about it here, in a journal or send me a personal message if you feel that you can't do something because reasons. TWHL is composed of a highly tolerant bunch, and there are people who are willing to help you.
Posted 6 years ago2018-08-19 07:14:08 UTC Post #340603
I'd recommend you to read a lot about programming theory and practice a lot before trying to do anything.
Consoles are harder to get to than PC in terms of development. If you wish to meddle with XNA based engine, then you should learn about it from the ground up.
Okay, where should I start?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-08-19 13:35:39 UTC Post #340604
Read more about how computers operate, while this may not be that useful when it comes to game development, it will help you understand some things.

XNA is based on C#, so you should read about this programming language, find some tutorials and practice.
Posted 6 years ago2018-08-19 14:38:20 UTC Post #340605
Okay maybe I shouldn't be asking for too much.

I am getting a Dreamcast for my birthday so I might just homebrew it instead.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-08-19 15:55:47 UTC Post #340606
I can't imagine trying to homebrew a Dreamcast would be any easier - have you considering trying to conquer smaller tasks that maybe aren't as ambitious but are actually doable in a reasonable period of time?
Instant Mix Instant MixTitle commitment issues
Posted 6 years ago2018-08-19 16:17:23 UTC Post #340607
It isn't that complex really. I am just gonna work on a Quake total conversion and put it in there. It's said to be easy to work on the Quake engine.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-08-19 19:50:46 UTC Post #340612
It is easy to work with modified Quake engines such as Darkplaces or FTEQW, especially when it comes to asset creation. Full source code is available as well, but it's written in C. Furthermore, you will need to learn QuakeC and Client Side QuakeC or hardcode everything to get AI and game logic.
Posted 6 years ago2018-09-02 15:21:51 UTC Post #340769
Good news everyone. I've just gotten a PSP for birthday that I can homebrew! (However there's no physical space for one in it's current memory stick)
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2018-09-02 17:17:52 UTC Post #340770
Yay!
Admer456 Admer456If it ain't broken, don't fox it!
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