Has anyone tried unit testing their mod or plugin's code?
I've been trying to add some unit tests to Sandbot using Microsoft::VisualStudio::CppUnitTestFramework but the TEST_METHOD macro specifically seems to interfere with the loading of the .dll (the engine complains that it can't get the dll api).
Possibly another test framework is a better idea but at the same time, the implementation of another framework is still prone to change. I think tests are better off being a separate project too but that seemed like a messy approach given how the code it layed out.