Ok, I figured out how it works with a multisource master, however, I could not stop it from teleporting me in an infinite loop being within the trigger_teleport zone using the
button_target entity. The problem here seems that this entity doesn't have a
wait (delay before it resets) property as func_button does to stop the trigger cycle. So, how do I proceed now?
I actually want something a little bit more complex. Here's a sketch of what I'm planning to do so anyone could help me with it
As you can see, I have a main room (lobby) with multiple choices for teleportation (button_target), where, when shoot, they could change the main trigger_teleport
target to teleport the player into the respective room.
How can I manage to do that? I'm taking a look at the
trigger_changetarget but still have no idea how it works.