get steam VR source 2 VHE? Created 4 years ago2020-03-22 17:36:15 UTC by kruk kruk

Created 4 years ago2020-03-22 17:36:15 UTC by kruk kruk

Posted 4 years ago2020-03-22 17:36:15 UTC Post #343937
Anyone played around with this yet?

https://www.youtube.com/watch?v=nfIW_2sDphc
Posted 4 years ago2020-03-24 22:59:46 UTC Post #343941
I want to start doing tutorials for it soon. Keep an eye out, I need to finish the game first :P
RollingBarrel RollingBarrellearning in progress
Posted 4 years ago2020-03-26 10:38:21 UTC Post #343945
I tried out Hammer 5 / Source 2 Hammer yesterday. I absolutely love it.

I did something really quick just to see how brushwork is done in there and I'm pretty satisfied with the tools. (forgive that the architecture doesn't make sense in the following screenshot)
User posted image
Since it was my first time, it definitely took me about half an hour to get this done.
But I guess that's still fast because if you tried to do that many smooth corners in good old VHE 3.x, it'd take you a bit longer than half an hour, lol.

I did almost everything in the 3D viewport, I used the bevel feature a lot, as well as extruding faces and edges where I needed that. It basically feels like I'm using a Hammer'ed version of Blender, really. It's brilliant.

If Valve provides a Source 2 SDK (and they most likely will in several months), with source code so we can build mod/game DLLs, then I'm probably gonna ditch Unreal Engine 4 and idTech 4.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 4 years ago2020-03-27 16:51:57 UTC Post #343962
"You are correctly: Blender is brilliantly. But Unity with Probuilder or CSG Shake too."
I don't like Unity. :crowbar:
Admer456 Admer456If it ain't broken, don't fox it!
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