Hey guys! I was a member of this site maybe 10 years ago and first of all, very happy to see it's still alive and active
I still map for HL1 and 2 and recently I've moved into animating with Blender. I'm working on a big map pack for HL 1 at the moment with lots of custom animations, but I'm running into some issues. Any help at all would be super appreciated!
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Well, I made some new animations for the Scientist and HGrunt models. The Scientist ones work flawlessly and I've been very happy with them - to test them before replacing the original models, I used a monster_generic and linked to a Scientist model I renamed "MyScientist.mdl".
This all worked great. I then made some grunt animations. This worked great too, using monster_generic "MyGrunt.mdl".
Next I made the step of just renaming my model "hgrunt" and replacing the original hgrunt01, 02, etc. etc.
Well, this seems to have really messed things up. In Jed's Model Viewer, the new model is showing all the new animations as available and fine. However, trying to use a scripted_sequence with a hgrunt in Hammer just gives me "unknown scripted sequence" over and over.
In addition to this, the weirdest thing is that I can type "83" in the "Hammer Animation Sequence" field, the same number as for my custom animation, and *it plays completely fine*. WTF?
So my animation works great in Hammer, works great in Jed's Model Viewer, but Half-Life doesn't recognise it at all. Any clue what on Earth is causing this?
Cheers all