hint brush Created 19 years ago2004-06-16 03:20:53 UTC by rend0us rend0us

Created 19 years ago2004-06-16 03:20:53 UTC by rend0us rend0us

Posted 19 years ago2004-06-16 03:20:53 UTC Post #33757
any one have any examples of hint brushes or any advise on lowering fps
in wide open areas or lowering them at all. tks
Posted 19 years ago2004-06-16 03:26:30 UTC Post #33759
Posted 19 years ago2004-06-16 05:08:39 UTC Post #33773
Posted 19 years ago2004-06-17 22:21:08 UTC Post #34502
Thanks P..
What is wrong with Hint Brushes ?
Posted 19 years ago2004-06-18 02:19:45 UTC Post #34519
Nothing. I just don't look very often to the tutorials at TWHL since most of the time I already know other tutorials that cover the subject pretty well.

Hm, I feel the tutorial at Countermap covered it more in-depth. I think it's very good to know how vis works as you're actually manually interfering in it's process.
Posted 19 years ago2004-06-18 05:16:07 UTC Post #34539
DeWan's original vis tutorial for Quake is the best Viz thing I have seen on the web, most tutorials refer to that timeless masterpiece at sometime or other.
But your right, the Countermap tut is good...
Posted 19 years ago2004-06-18 06:13:21 UTC Post #34542
A good article indeed... thanks Andy! :)

I'll add a reference to it on my Dutch forum, we kinda stack up on tutorial links. Maybe that's a nice idea for this site too?
Posted 19 years ago2004-06-18 06:34:46 UTC Post #34544
A big links page?

That sounds great...
You must be logged in to post a response.