Spirit's 3D Skybox emits Light? Created 2 years ago2021-06-03 06:18:20 UTC by BachoAUB5 BachoAUB5

Created 2 years ago2021-06-03 06:18:20 UTC by BachoAUB5 BachoAUB5

Posted 2 years ago2021-06-03 06:18:20 UTC Post #345670
So, Env_sky needs a null texture
and a null texture obviously can't cast light
still i want to have some sunlight with that 3D sky, how can i make this happen?
any help is appreciated
BachoAUB5 BachoAUB5There's a kid chasing the kangaroos!
Posted 2 years ago2021-06-03 09:55:11 UTC Post #345671
I haven't used env_sky before, but could you place a brush on the outside of your null sky brushes textured in SKY and use a light_environment like normal?
Archie ArchieGoodbye Moonmen
Posted 2 years ago2021-06-03 13:37:35 UTC Post #345672
I think the SKY texture would override the null brush (could be wrong tho!)
Presuming you’re using SOHL, could you make/use a new texture (call it nullsky or something), make the brush a function_illusionary and transparent so it’s invisible and then use an info_texlight to make it emit light? I have no idea if it’d work but in my head it makes sense 😅
Posted 2 years ago2021-06-08 08:51:18 UTC Post #345687
the info_texlight may work
thanks
BachoAUB5 BachoAUB5There's a kid chasing the kangaroos!
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