Was messing around with the HL source code for the first time and was digging around in the weapons coding. I managed to modify the amount of view kick the weapon has, which was easy enough, but I got completely hung up on setting a permanent adjustment to the player's viewing angle, rather than just a temporary camera animation. I put in a break point on:
m_pPlayer->pev->v_angle;
and that seems to have the relevant angles, but modifying this vector doesn't seem to have any effect. Anyone got any ideas on where I'm going wrong?