Half-Life mods reimplementations updates released Created 2 years ago2021-11-13 19:09:36 UTC by malortie malortie

Created 2 years ago2021-11-13 19:09:36 UTC by malortie malortie

Posted 2 years ago2021-11-13 19:09:36 UTC Post #346054
During 2015-2017, I released several projects that involved recoding Half-Life 1 mods from scratch. These projects are mostly known as Half-Life mods SteamPipe patches, which will now be referred to as Half-Life mods reimplementations.

The projects source code was released in the following repository with a branch for each mod.

Lately, a lot of restructuring has been made to the source code and after months of work, I am happy to announce that work on updating each project is finished.

For each project:
  • Source code has been reviewed and reworked for some parts
  • Almost if not all features were retested
  • All found issues were fixed
  • CMake support has been added
  • Project has been moved to its own repository
  • A Release is now available
In addition, a base repository has been created and will be used as a reference for each project.

Projects: If people wish to download and play the latest version, it would be appreciated. Any issue should be reported on the corresponding project repository.

Note: Each release does not include the full mod. You must install each original mod, and apply the release files on top of the original mod files.
Posted 2 years ago2021-11-14 06:22:17 UTC Post #346055
Nice. This must have taken a lot of work.
Oskar Potatis Oskar Potatis🦔
Posted 2 years ago2021-11-14 18:01:07 UTC Post #346058
Thanks for posting and happy to see my mod (Times of Troubles) in the list. Will make sure to link you on my homepage.

(Yes, I just registered only to post this answer :D).
Posted 2 years ago2021-11-21 21:06:16 UTC Post #346073
@fresco You are welcome. Thanks for having made a great mod.

Releases are now available on ModDB. For more information, please see the following post.
Posted 2 years ago2021-12-20 22:53:52 UTC Post #346142
Nice work - did you recode it all by hand?
Posted 2 years ago2021-12-20 23:11:03 UTC Post #346146
@tschumann

Apart from a few tutorials, all custom code (except HL: Invasion port) was written from scratch using only my knowledge with Goldsrc.

Since I had previously worked with Source over the years, it helped.
Posted 2 years ago2021-12-24 04:42:53 UTC Post #346156
Nice work @malortie.
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