Un-existing leak give me error Created 2 years ago2022-03-03 23:35:40 UTC by Mr. Cowboy Zombie Mr. Cowboy Zombie

Created 2 years ago2022-03-03 23:35:40 UTC by Mr. Cowboy Zombie Mr. Cowboy Zombie

Posted 2 years ago2022-03-03 23:35:40 UTC Post #346312
Hello there, vodka talking to you.
I am making a map for cs 1.6 but when I compile it says me exist a leak but ALL is covered
and compile window says me is entity info_player, but when I trash it go to next entity (in this case env_beverage)
Uses halflife.wad, cs_bdog, and decals.wad (from HL1)

Someone could take a look and see leak I can't see?
here RMF
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-03-04 20:01:55 UTC Post #346314
Hi. Try fixing this roof so it fits onto grid:
User posted image
Stojke StojkeUnreal
Posted 2 years ago2022-03-04 20:23:14 UTC Post #346315
Edit: Stojke beat me to it and is likely more helpful than my advice. ^_^

Does the point file show anything? It can help you trace out where the leak is.

Here is some info about finding and fixing leaks.

I can't look at your map right now, sorry.

Here is a more manual approach if you are still confused about the point file or can't seem to find it somehow.

Do you know how to use the cordon tool?
Basically, it lets you draw a box around a section of your map, and when you compile, it only compiles what is inside that box. It can be very helpful.

So, use the cordon tool and draw a box over half of your map then compile. If the map doesn't compile, the leak is within that box. If the map does compile, it's within the other half of your map.

Just to be sure, cordon exactly the other half of your map. If neither half compiles, you do indeed have a mysterious leak.

But if you find that one half or the other compiles just fine, you can continue to narrow it down. Take the half that has the leak and cordon half of that and compile. Keep doing this until you can isolate a small enough section or a room that may have you leak and investigate that area. Sometimes it's small, sometimes it's a brush entity that is up against the void and a world brush needs to be placed.

Either way, I hope you find and fix your map. Good luck!
Rimrook RimrookSince 2003
Posted 2 years ago2022-03-04 23:15:50 UTC Post #346316
Finally was the roof! :D
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 2 years ago2022-03-05 06:31:44 UTC Post #346318
Rimrook
Thank you for the link and informative reply that will definitely help others tomorrow :)
Rebelvodka
I am glad you fixed it, and that you told us what the problem was so that others can reference to it tomorrow if they have a similar problem. GoldSrc can get a bit wonky when it comes to entities edge point being off grid, my advice is to always follow the guides so no solids exist in weird angles especially if they are facing the outside of the map (The void).
Map on!
User posted image
Stojke StojkeUnreal
Posted 2 years ago2022-03-05 12:43:14 UTC Post #346319
Thank you community!
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
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