Posted 2 years ago2022-04-13 12:04:20 UTCPost #346431
I basically want it so that the scientist will talk and do an animation when the player goes through the trigger. I've only been able to find guides for source when it comes to this question.
Posted 2 years ago2022-04-13 13:42:59 UTCPost #346432
Try scripted_sentence for talking and scripted_sequence for animations. You can always decompile the original maps to see how things are done, using winbspc or bsp2map