Map have low fps, which not have any leaks Created 1 year ago2022-05-31 12:59:42 UTC by antsilo613 antsilo613

Created 1 year ago2022-05-31 12:59:42 UTC by antsilo613 antsilo613

Posted 1 year ago2022-05-31 12:59:42 UTC Post #346580
delete this post please.
Posted 1 year ago2022-05-31 15:55:37 UTC Post #346581
Based on the compile log, your map doesn't have too many polygons, but your low framerate might potentially be because of dynamic lights. Have you placed any lights in the map that have an Appearance? (e.g. flickering, candle, fade etc.)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 1 year ago2022-05-31 16:03:12 UTC Post #346582
Based on the compile log, your map doesn't have too many polygons, but your low framerate might potentially be because of dynamic lights. Have you placed any lights in the map that have an Appearance? (e.g. flickering, candle, fade etc.)
i have only 1 light_environment:
User posted image
Posted 1 year ago2022-05-31 21:12:34 UTC Post #346584
Hmm, what's your graphics card?
Admer456 Admer456If it ain't broken, don't fox it!
Posted 1 year ago2022-06-01 05:00:54 UTC Post #346585
amd 7400m series, in other maps everything is normal, only in my map i have this problem
Posted 1 year ago2022-06-02 03:32:25 UTC Post #346588
Try the isolation method
first take out all point entities
if that works
start isolating the problem by putting back the entities in groups

the same rule can be applied to brush entities

if that doesn't solve your problems you can send me the map or jmf file.
Posted 1 year ago2022-06-04 17:41:03 UTC Post #346595
Have you tried using wireframe you should be able to see where its drawing to much

gl_wireframe 2
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