How do you make an scripted sequence play an animation and not go back to the idle animation after it Created 2 years ago2022-11-12 20:33:03 UTC by BugDug BugDug

Created 2 years ago2022-11-12 20:33:03 UTC by BugDug BugDug

Posted 2 years ago2022-11-12 20:33:03 UTC Post #347080
Like i want to make a npc fall to the ground but everytime the animation ends he just stands up in the idle pose
Posted 2 years ago2022-11-15 12:53:18 UTC Post #347089
If I remember correct there is a ‚fall‘ but no ‚land and dies‘-Animation for many npcs. So when the npc is done falling, you should have it execute a ‚die‘ Animation.
Posted 2 years ago2022-11-16 09:52:12 UTC Post #347093
You need to adjust said animation's events on the model. For this you'll need HL Asset Manager (HLAM).
  1. Load the model in HLAM and in the sequence tab/panel, load the animation you're trying to play.
  2. In the same tab/panel, check that Event #1000 is present in the sequence.
  3. If there isn't (or there is none), add one.
    • Press "Add" button.
    • Type in Event: 1000.
  4. Save the model.
Event 1000 tells the engine that the NPC dies in the sequence. At the specified frame, it presumably removes the NPC's collision and logic, though the sequence plays through the end. Then the sequence pauses at the last frame, its death pose.

I see a lot of stock scientist sequences having this event at frame 1, either because the player couldn't reach the scientist, or to make sure the player couldn't press E and cancel the animation (as they're already dead at the start of the sequence).

You might also want to check the "leave corpse" flag on the scripted_sequence.

Reference: https://the303.org/tutorials/gold_qc.htm#A1
Posted 2 years ago2022-11-17 00:19:40 UTC Post #347094
Kimilil, is it really as easy as adding the event and saving it? Can this be done to remove events as well?
Posted 2 years ago2022-11-18 17:47:40 UTC Post #347100
is it really as easy as adding the event and saving it?
Well, try it out!
Can this be done to remove events as well?
Yes. See pic:
User posted image
Simply put, HLAM is a must-have tool in your goldsrc toolkit.
Posted 2 years ago2022-11-19 18:48:56 UTC Post #347105
In my Half Life asset manager it doesnt have an add and a remove button. it has actually much fewer options
Posted 2 years ago2022-11-20 08:31:41 UTC Post #347109
get the latest version. ask solokiller about it.
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