I want to set up an own condition, like for an NPC beeing damaged by a specific damage-type triggering a specific schedule. So I was trying to find the definitions of it, to add my own.
In the schedule.h I find for example
#define bits_COND_LIGHT_DAMAGE (1 << 8) // hurt a little
this condition is linked in several files like the scripted.cpp or monsterstate.cpp, however I can not find the definition for it. Like in this case, how much a 'light' damage is etc.
Where can I find and set up my own BITS_COND?
(Using Solokillers SDK).