Texture lighting Created 20 years ago2003-10-24 19:45:30 UTC by ZombieLoffe ZombieLoffe

Created 20 years ago2003-10-24 19:45:30 UTC by ZombieLoffe ZombieLoffe

Posted 20 years ago2003-10-24 19:45:30 UTC Post #3198
I know there's like textures that emit light and i know entity-based lights. but texturebased wont show up in my map, they're just big dumb textures showing a pic of a light...
tips? :nuts:
Posted 20 years ago2003-10-24 20:10:55 UTC Post #3200
Hehe... Look for the Lights.rad file and put them in your Hammer/tools folder... Inside this file you will find a list of textures that emit light and their values. Ask ASlayer for more info, he told me about those lights.
Posted 20 years ago2003-10-24 20:15:44 UTC Post #3203
lol made a search on the drive and it found 1 lights.rad which contained the line +0~WHITE 255 255 255 100 which i guess is the white textures little lighting properties. Where teh fedit is hl's lights file?
Posted 20 years ago2003-10-24 20:30:30 UTC Post #3206
ok copied all the lights from valve.rad and some from some other file i found on the net to the lights.rad file and it worked well with the textures i tried with :D :D .
Thanx Marlboro ;)
Posted 20 years ago2003-10-24 20:55:34 UTC Post #3211
That?s nothing at all. Always a pleasure to help so I hope to see your maps soon!!!!.
And now a HINT!!!. Whenever you make a new texture and you want to make it emit light JUST add it to your lights.rad file and set its values as the textures seen in the file. You can also CHANGE the original textures values to make them emit the light that you want.
Experiment a bit with these values and ask any questions you?ve got.
Regards.
Posted 20 years ago2003-10-25 01:32:23 UTC Post #3220
As it says in my tutorial (Texture Lighting), this site... ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-27 11:10:02 UTC Post #3398
ok ill try that in my next(first?) map :P
Posted 20 years ago2003-10-27 16:23:10 UTC Post #3447
WHATS A TUTORIAL, OH I DONT KNOW HOW ABOUT I JUST SPAM FORUMS INSTEAD :x
Posted 20 years ago2003-10-27 16:25:16 UTC Post #3449
ffs, Jobabob, do you have to be soooo sarcastic?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-27 17:28:48 UTC Post #3466
no, it's just I'm getting a little more than just annoyed at zombie..
Posted 20 years ago2003-10-27 20:18:38 UTC Post #3472
Somebody kill new?s Jobabob avatar :P.
Posted 20 years ago2003-10-27 20:41:36 UTC Post #3473
you'll have to get through my flamethrower first :badass:
Posted 20 years ago2003-10-27 22:48:19 UTC Post #3475
Alright, i'm not spamming... :-)

Legit question here...

I did all the lights.rad stuff, and my textures all glow. Very nice, I like that; BUT, my entity lights don't work now...

I don't know what I did wrong, but here's what I did - Searched for lights.rad online and came to this site : http://snarfevs.gamedesign.net/lights.htm I just downloaded the file the have and replaced the lights.rad file that was in my tools folder. The only thing I can think of is that new file doesn't have what I need for entity lights, is that the case?
Posted 20 years ago2003-10-28 00:13:24 UTC Post #3479
Entity lights aren't affected by using texture lights; they both work together. Let's see your compile log.
Posted 20 years ago2003-10-28 03:45:14 UTC Post #3493
Pld NinkaGrinch; shouldn't the Grinch be, uh, green?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-28 06:08:05 UTC Post #3496
he's wearing a ninja suit u ninny
Posted 20 years ago2003-10-28 08:18:23 UTC Post #3499
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
You must be logged in to post a response.